Mercurial > sdl-ios-xcode
view src/audio/fusionsound/SDL_fsaudio.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | fec0db6c44b7 |
children | 816a7a65a59a |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #ifdef HAVE_SIGNAL_H #include <signal.h> #endif #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_fsaudio.h" //#define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" #ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by fusionsoundc audio */ #define SDL_FS_DRIVER_NAME "fusionsound" /* Buffers to use - more than 2 gives a lot of latency */ #define FUSION_BUFFERS (2) #ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC; static void *fs_handle = NULL; static DirectResult(*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[])); static DirectResult(*SDL_NAME(FusionSoundCreate)) (IFusionSound ** ret_interface); #define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } fs_functions[] = { /* *INDENT-OFF* */ SDL_FS_SYM(FusionSoundInit), SDL_FS_SYM(FusionSoundCreate), /* *INDENT-ON* */ }; #undef SDL_FS_SYM static void UnloadFusionSoundLibrary() { if (fs_handle != NULL) { SDL_UnloadObject(fs_handle); fs_handle = NULL; } } static int LoadFusionSoundLibrary(void) { int i, retval = -1; if (fs_handle == NULL) { fs_handle = SDL_LoadObject(fs_library); if (fs_handle != NULL) { retval = 0; for (i = 0; i < SDL_arraysize(fs_functions); ++i) { *fs_functions[i].func = SDL_LoadFunction(fs_handle, fs_functions[i].name); if (!*fs_functions[i].func) { retval = -1; UnloadFusionSoundLibrary(); break; } } } } return retval; } #else static void UnloadFusionSoundLibrary() { return; } static int LoadFusionSoundLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void SDL_FS_WaitDevice(_THIS) { this->hidden->stream->Wait(this->hidden->stream, this->hidden->mixsamples); } static void SDL_FS_PlayDevice(_THIS) { DirectResult ret; ret = this->hidden->stream->Write(this->hidden->stream, this->hidden->mixbuf, this->hidden->mixsamples); /* If we couldn't write, assume fatal error for now */ if (ret) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); #endif } static void SDL_FS_WaitDone(_THIS) { this->hidden->stream->Wait(this->hidden->stream, this->hidden->mixsamples * FUSION_BUFFERS); } static Uint8 * SDL_FS_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void SDL_FS_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->stream) { this->hidden->stream->Release(this->hidden->stream); this->hidden->stream = NULL; } if (this->hidden->fs) { this->hidden->fs->Release(this->hidden->fs); this->hidden->fs = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } static int SDL_FS_OpenDevice(_THIS, const char *devname, int iscapture) { int bytes; SDL_AudioFormat test_format = 0, format = 0; FSSampleFormat fs_format; FSStreamDescription desc; DirectResult ret; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: fs_format = FSSF_U8; bytes = 1; format = 1; break; case AUDIO_S16SYS: fs_format = FSSF_S16; bytes = 2; format = 1; break; case AUDIO_S32SYS: fs_format = FSSF_S32; bytes = 4; format = 1; break; case AUDIO_F32SYS: fs_format = FSSF_FLOAT; bytes = 4; format = 1; break; default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { SDL_FS_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; /* Retrieve the main sound interface. */ ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs); if (ret) { SDL_FS_CloseDevice(this); SDL_SetError("Unable to initialize FusionSound: %d", ret); return 0; } this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels; /* Fill stream description. */ desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER; desc.samplerate = this->spec.freq; desc.buffersize = this->spec.size * FUSION_BUFFERS; desc.channels = this->spec.channels; desc.prebuffer = 10; desc.sampleformat = fs_format; ret = this->hidden->fs->CreateStream(this->hidden->fs, &desc, &this->hidden->stream); if (ret) { SDL_FS_CloseDevice(this); SDL_SetError("Unable to create FusionSoundStream: %d", ret); return 0; } /* See what we got */ desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT; ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc); this->spec.freq = desc.samplerate; this->spec.size = desc.buffersize / FUSION_BUFFERS * bytes * desc.channels; this->spec.channels = desc.channels; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { SDL_FS_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* We're ready to rock and roll. :-) */ return 1; } static void SDL_FS_Deinitialize(void) { UnloadFusionSoundLibrary(); } static int SDL_FS_Init(SDL_AudioDriverImpl * impl) { if (LoadFusionSoundLibrary() < 0) { return 0; } else { DirectResult ret; ret = SDL_NAME(FusionSoundInit) (NULL, NULL); if (ret) { UnloadFusionSoundLibrary(); SDL_SetError ("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)", ret); return 0; } } /* Set the function pointers */ impl->OpenDevice = SDL_FS_OpenDevice; impl->PlayDevice = SDL_FS_PlayDevice; impl->WaitDevice = SDL_FS_WaitDevice; impl->GetDeviceBuf = SDL_FS_GetDeviceBuf; impl->CloseDevice = SDL_FS_CloseDevice; impl->WaitDone = SDL_FS_WaitDone; impl->Deinitialize = SDL_FS_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap FUSIONSOUND_bootstrap = { SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */