view src/audio/dc/aica.c @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents c121d94672cb
children
line wrap: on
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/* This file is part of the Dreamcast function library.
 * Please see libdream.c for further details.
 *
 * (c)2000 Dan Potter
 * modify BERO
 */
#include "aica.h"

#include <arch/irq.h>
#include <dc/spu.h>

#if 0
#define dc_snd_base ((volatile unsigned char *)0x00800000)      /* arm side */
#endif
#define dc_snd_base ((volatile unsigned char *)0xa0700000)      /* dc side */

/* Some convienence macros */
#define	SNDREGADDR(x)	(0xa0700000 + (x))
#define	CHNREGADDR(ch,x)	SNDREGADDR(0x80*(ch)+(x))


#define SNDREG32(x)	(*(volatile unsigned long *)SNDREGADDR(x))
#define SNDREG8(x)	(*(volatile unsigned char *)SNDREGADDR(x))
#define CHNREG32(ch, x) (*(volatile unsigned long *)CHNREGADDR(ch,x))
#define CHNREG8(ch, x)	(*(volatile unsigned long *)CHNREGADDR(ch,x))

#define G2_LOCK(OLD) \
	do { \
		if (!irq_inside_int()) \
			OLD = irq_disable(); \
		/* suspend any G2 DMA here... */ \
		while((*(volatile unsigned int *)0xa05f688c) & 0x20) \
			; \
	} while(0)

#define G2_UNLOCK(OLD) \
	do { \
		/* resume any G2 DMA here... */ \
		if (!irq_inside_int()) \
			irq_restore(OLD); \
	} while(0)


void
aica_init()
{
    int i, j, old = 0;

    /* Initialize AICA channels */
    G2_LOCK(old);
    SNDREG32(0x2800) = 0x0000;

    for (i = 0; i < 64; i++) {
        for (j = 0; j < 0x80; j += 4) {
            if ((j & 31) == 0)
                g2_fifo_wait();
            CHNREG32(i, j) = 0;
        }
        g2_fifo_wait();
        CHNREG32(i, 0) = 0x8000;
        CHNREG32(i, 20) = 0x1f;
    }

    SNDREG32(0x2800) = 0x000f;
    g2_fifo_wait();
    G2_UNLOCK(old);
}

/* Translates a volume from linear form to logarithmic form (required by
   the AICA chip */
/* int logs[] = {

0, 40, 50, 58, 63, 68, 73, 77, 80, 83, 86, 89, 92, 94, 97, 99, 101, 103,
105, 107, 109, 111, 112, 114, 116, 117, 119, 120, 122, 123, 125, 126, 127,
129, 130, 131, 133, 134, 135, 136, 137, 139, 140, 141, 142, 143, 144, 145,
146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 156, 157, 158, 159,
160, 161, 162, 162, 163, 164, 165, 166, 166, 167, 168, 169, 170, 170, 171,
172, 172, 173, 174, 175, 175, 176, 177, 177, 178, 179, 180, 180, 181, 182,
182, 183, 183, 184, 185, 185, 186, 187, 187, 188, 188, 189, 190, 190, 191,
191, 192, 193, 193, 194, 194, 195, 196, 196, 197, 197, 198, 198, 199, 199,
200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207,
208, 208, 209, 209, 210, 210, 211, 211, 212, 212, 213, 213, 214, 214, 215,
215, 216, 216, 217, 217, 217, 218, 218, 219, 219, 220, 220, 221, 221, 222,
222, 222, 223, 223, 224, 224, 225, 225, 225, 226, 226, 227, 227, 228, 228,
228, 229, 229, 230, 230, 230, 231, 231, 232, 232, 232, 233, 233, 234, 234,
234, 235, 235, 236, 236, 236, 237, 237, 238, 238, 238, 239, 239, 240, 240,
240, 241, 241, 241, 242, 242, 243, 243, 243, 244, 244, 244, 245, 245, 245,
246, 246, 247, 247, 247, 248, 248, 248, 249, 249, 249, 250, 250, 250, 251,
251, 251, 252, 252, 252, 253, 253, 253, 254, 254, 254, 255

}; */

const static unsigned char logs[] = {
    0, 15, 22, 27, 31, 35, 39, 42, 45, 47, 50, 52, 55, 57, 59, 61,
    63, 65, 67, 69, 71, 73, 74, 76, 78, 79, 81, 82, 84, 85, 87, 88,
    90, 91, 92, 94, 95, 96, 98, 99, 100, 102, 103, 104, 105, 106,
    108, 109, 110, 111, 112, 113, 114, 116, 117, 118, 119, 120, 121,
    122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,
    135, 136, 137, 138, 138, 139, 140, 141, 142, 143, 144, 145, 146,
    146, 147, 148, 149, 150, 151, 152, 152, 153, 154, 155, 156, 156,
    157, 158, 159, 160, 160, 161, 162, 163, 164, 164, 165, 166, 167,
    167, 168, 169, 170, 170, 171, 172, 173, 173, 174, 175, 176, 176,
    177, 178, 178, 179, 180, 181, 181, 182, 183, 183, 184, 185, 185,
    186, 187, 187, 188, 189, 189, 190, 191, 191, 192, 193, 193, 194,
    195, 195, 196, 197, 197, 198, 199, 199, 200, 200, 201, 202, 202,
    203, 204, 204, 205, 205, 206, 207, 207, 208, 209, 209, 210, 210,
    211, 212, 212, 213, 213, 214, 215, 215, 216, 216, 217, 217, 218,
    219, 219, 220, 220, 221, 221, 222, 223, 223, 224, 224, 225, 225,
    226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 232, 232, 233,
    233, 234, 234, 235, 235, 236, 236, 237, 237, 238, 239, 239, 240,
    240, 241, 241, 242, 242, 243, 243, 244, 244, 245, 245, 246, 246,
    247, 247, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 254, 255
};

/* For the moment this is going to have to suffice, until we really
   figure out what these mean. */
#define AICA_PAN(x) ((x)==0x80?(0):((x)<0x80?(0x1f):(0x0f)))
#define AICA_VOL(x) (0xff - logs[128 + (((x) & 0xff) / 2)])
//#define AICA_VOL(x) (0xff - logs[x&255])

static inline unsigned
AICA_FREQ(unsigned freq)
{
    unsigned long freq_lo, freq_base = 5644800;
    int freq_hi = 7;

    /* Need to convert frequency to floating point format
       (freq_hi is exponent, freq_lo is mantissa)
       Formula is ferq = 44100*2^freq_hi*(1+freq_lo/1024) */
    while (freq < freq_base && freq_hi > -8) {
        freq_base >>= 1;
        --freq_hi;
    }
    while (freq < freq_base && freq_hi > -8) {
        freq_base >>= 1;
        freq_hi--;
    }
    freq_lo = (freq << 10) / freq_base;
    return (freq_hi << 11) | (freq_lo & 1023);
}

/* Sets up a sound channel completely. This is generally good if you want
   a quick and dirty way to play notes. If you want a more comprehensive
   set of routines (more like PC wavetable cards) see below.
   
   ch is the channel to play on (0 - 63)
   smpptr is the pointer to the sound data; if you're running off the
     SH4, then this ought to be (ptr - 0xa0800000); otherwise it's just
     ptr. Basically, it's an offset into sound ram.
   mode is one of the mode constants (16 bit, 8 bit, ADPCM)
   nsamp is the number of samples to play (not number of bytes!)
   freq is the sampling rate of the sound
   vol is the volume, 0 to 0xff (0xff is louder)
   pan is a panning constant -- 0 is left, 128 is center, 255 is right.

   This routine (and the similar ones) owe a lot to Marcus' sound example -- 
   I hadn't gotten quite this far into dissecting the individual regs yet. */
void
aica_play(int ch, int mode, unsigned long smpptr, int loopst, int loopend,
          int freq, int vol, int pan, int loopflag)
{
/*	int i;
*/
    int val;
    int old = 0;

    /* Stop the channel (if it's already playing) */
    aica_stop(ch);
    /* doesn't seem to be needed, but it's here just in case */
/*
	for (i=0; i<256; i++) {
		asm("nop");
		asm("nop");
		asm("nop");
		asm("nop");
	}
*/
    G2_LOCK(old);
    /* Envelope setup. The first of these is the loop point,
       e.g., where the sample starts over when it loops. The second
       is the loop end. This is the full length of the sample when
       you are not looping, or the loop end point when you are (though
       storing more than that is a waste of memory if you're not doing
       volume enveloping). */
    CHNREG32(ch, 8) = loopst & 0xffff;
    CHNREG32(ch, 12) = loopend & 0xffff;

    /* Write resulting values */
    CHNREG32(ch, 24) = AICA_FREQ(freq);

    /* Set volume, pan, and some other things that we don't know what
       they do =) */
    CHNREG32(ch, 36) = AICA_PAN(pan) | (0xf << 8);
    /* Convert the incoming volume and pan into hardware values */
    /* Vol starts at zero so we can ramp */
    vol = AICA_VOL(vol);
    CHNREG32(ch, 40) = 0x24 | (vol << 8);
    /* Convert the incoming volume and pan into hardware values */
    /* Vol starts at zero so we can ramp */

    /* If we supported volume envelopes (which we don't yet) then
       this value would set that up. The top 4 bits determine the
       envelope speed. f is the fastest, 1 is the slowest, and 0
       seems to be an invalid value and does weird things). The
       default (below) sets it into normal mode (play and terminate/loop).
       CHNREG32(ch, 16) = 0xf010;
     */
    CHNREG32(ch, 16) = 0x1f;    /* No volume envelope */


    /* Set sample format, buffer address, and looping control. If
       0x0200 mask is set on reg 0, the sample loops infinitely. If
       it's not set, the sample plays once and terminates. We'll
       also set the bits to start playback here. */
    CHNREG32(ch, 4) = smpptr & 0xffff;
    val = 0xc000 | 0x0000 | (mode << 7) | (smpptr >> 16);
    if (loopflag)
        val |= 0x200;

    CHNREG32(ch, 0) = val;

    G2_UNLOCK(old);

    /* Enable playback */
    /* CHNREG32(ch, 0) |= 0xc000; */
    g2_fifo_wait();

#if 0
    for (i = 0xff; i >= vol; i--) {
        if ((i & 7) == 0)
            g2_fifo_wait();
        CHNREG32(ch, 40) = 0x24 | (i << 8);;
    }

    g2_fifo_wait();
#endif
}

/* Stop the sound on a given channel */
void
aica_stop(int ch)
{
    g2_write_32(CHNREGADDR(ch, 0),
                (g2_read_32(CHNREGADDR(ch, 0)) & ~0x4000) | 0x8000);
    g2_fifo_wait();
}


/* The rest of these routines can change the channel in mid-stride so you
   can do things like vibrato and panning effects. */

/* Set channel volume */
void
aica_vol(int ch, int vol)
{
//      g2_write_8(CHNREGADDR(ch, 41),AICA_VOL(vol));
    g2_write_32(CHNREGADDR(ch, 40),
                (g2_read_32(CHNREGADDR(ch, 40)) & 0xffff00ff) |
                (AICA_VOL(vol) << 8));
    g2_fifo_wait();
}

/* Set channel pan */
void
aica_pan(int ch, int pan)
{
//      g2_write_8(CHNREGADDR(ch, 36),AICA_PAN(pan));
    g2_write_32(CHNREGADDR(ch, 36),
                (g2_read_32(CHNREGADDR(ch, 36)) & 0xffffff00) |
                (AICA_PAN(pan)));
    g2_fifo_wait();
}

/* Set channel frequency */
void
aica_freq(int ch, int freq)
{
    g2_write_32(CHNREGADDR(ch, 24), AICA_FREQ(freq));
    g2_fifo_wait();
}

/* Get channel position */
int
aica_get_pos(int ch)
{
#if 1
    /* Observe channel ch */
    g2_write_32(SNDREGADDR(0x280c),
                (g2_read_32(SNDREGADDR(0x280c)) & 0xffff00ff) | (ch << 8));
    g2_fifo_wait();
    /* Update position counters */
    return g2_read_32(SNDREGADDR(0x2814)) & 0xffff;
#else
    /* Observe channel ch */
    g2_write_8(SNDREGADDR(0x280d), ch);
    /* Update position counters */
    return g2_read_32(SNDREGADDR(0x2814)) & 0xffff;
#endif
}

/* vi: set ts=4 sw=4 expandtab: */