Mercurial > sdl-ios-xcode
view src/audio/dc/SDL_dcaudio.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Output dreamcast aica */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_dcaudio.h" #include "aica.h" #include <dc/spu.h> #define SPU_RAM_BASE 0xa0800000 static void spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size) { uint8 *src = src0; uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); size = (size + 7) / 8; while (size--) { unsigned lval, rval; lval = *src++; rval = *src++; lval |= (*src++) << 8; rval |= (*src++) << 8; lval |= (*src++) << 16; rval |= (*src++) << 16; lval |= (*src++) << 24; rval |= (*src++) << 24; g2_write_32(left++, lval); g2_write_32(right++, rval); g2_fifo_wait(); } } static void spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size) { uint16 *src = src0; uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE); uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE); size = (size + 7) / 8; while (size--) { unsigned lval, rval; lval = *src++; rval = *src++; lval |= (*src++) << 16; rval |= (*src++) << 16; g2_write_32(left++, lval); g2_write_32(right++, rval); g2_fifo_wait(); } } static void DCAUD_PlayDevice(_THIS) { SDL_AudioSpec *spec = &this->spec; unsigned int offset; if (this->hidden->playing) { /* wait */ while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) { thd_pass(); } } offset = this->hidden->nextbuf * spec->size; this->hidden->nextbuf ^= 1; /* Write the audio data, checking for EAGAIN on broken audio drivers */ if (spec->channels == 1) { spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } else { offset /= 2; if ((this->spec.format & 255) == 8) { spu_memload_stereo8(this->hidden->leftpos + offset, this->hidden->rightpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } else { spu_memload_stereo16(this->hidden->leftpos + offset, this->hidden->rightpos + offset, this->hidden->mixbuf, this->hidden->mixlen); } } if (!this->hidden->playing) { int mode; this->hidden->playing = 1; mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT; if (spec->channels == 1) { aica_play(0, mode, this->hidden->leftpos, 0, spec->samples * 2, spec->freq, 255, 128, 1); } else { aica_play(0, mode, this->hidden->leftpos, 0, spec->samples * 2, spec->freq, 255, 0, 1); aica_play(1, mode, this->hidden->rightpos, 0, spec->samples * 2, spec->freq, 255, 255, 1); } } } static Uint8 * DCAUD_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } /* This function waits until it is possible to write a full sound buffer */ static void DCAUD_WaitDevice(_THIS) { if (this->hidden->playing) { /* wait */ while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) { thd_pass(); } } } static void DCAUD_CloseDevice(_THIS) { if (this->hidden != NULL) { aica_stop(0); if (this->spec.channels == 2) { aica_stop(1); } if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } SDL_free(this->hidden); this->hidden = NULL; /* !!! FIXME: is there a reverse of spu_init()? */ } } static int DCAUD_OpenDevice(_THIS, SDL_AudioSpec * spec) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format); int valid_datatype = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); spu_init(); while ((!valid_datatype) && (test_format)) { spec->format = test_format; switch (test_format) { /* only formats Dreamcast accepts... */ case AUDIO_S8: case AUDIO_S16LSB: valid_datatype = 1; break; default: test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { /* shouldn't happen, but just in case... */ DCAUD_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } if (spec->channels > 2) spec->channels = 2; /* no more than stereo on the Dreamcast. */ /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { DCAUD_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); this->hidden->leftpos = 0x11000; this->hidden->rightpos = 0x11000 + spec->size; this->hidden->playing = 0; this->hidden->nextbuf = 0; /* We're ready to rock and roll. :-) */ return 1; } static int DCAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DCAUD_OpenDevice; impl->PlayDevice = DCAUD_PlayDevice; impl->WaitDevice = DCAUD_WaitDevice; impl->GetDeviceBuf = DCAUD_GetDeviceBuf; impl->CloseDevice = DCAUD_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap DCAUD_bootstrap = { "dcaudio", "Dreamcast AICA audio", DCAUD_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */