Mercurial > sdl-ios-xcode
view src/audio/dart/SDL_dart.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 8cc00819c8d6 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_dart.h" // Buffer states: #define BUFFER_EMPTY 0 #define BUFFER_USED 1 typedef struct _tMixBufferDesc { int iBufferUsage; // BUFFER_EMPTY or BUFFER_USED SDL_AudioDevice *pSDLAudioDevice; } tMixBufferDesc, *pMixBufferDesc; //--------------------------------------------------------------------- // DARTEventFunc // // This function is called by DART, when an event occurs, like end of // playback of a buffer, etc... //--------------------------------------------------------------------- static LONG APIENTRY DARTEventFunc(ULONG ulStatus, PMCI_MIX_BUFFER pBuffer, ULONG ulFlags) { if (ulFlags && MIX_WRITE_COMPLETE) { // Playback of buffer completed! // Get pointer to buffer description pMixBufferDesc pBufDesc; if (pBuffer) { pBufDesc = (pMixBufferDesc) (*pBuffer).ulUserParm; if (pBufDesc) { SDL_AudioDevice *pSDLAudioDevice = pBufDesc->pSDLAudioDevice; // Set the buffer to be empty pBufDesc->iBufferUsage = BUFFER_EMPTY; // And notify DART feeder thread that it will have to work a bit. if (pSDLAudioDevice) DosPostEventSem(pSDLAudioDevice-> hidden->hevAudioBufferPlayed); } } } return TRUE; } static int DART_OpenDevice(_THIS, const char *devname, int iscapture) { SDL_AudioFormat test_format = SDL_FirstAudioFormat(_this->spec.format); int valid_datatype = 0; MCI_AMP_OPEN_PARMS AmpOpenParms; int iDeviceOrd = 0; // Default device to be used int bOpenShared = 1; // Try opening it shared int iBits = 16; // Default is 16 bits signed int iFreq = 44100; // Default is 44KHz int iChannels = 2; // Default is 2 channels (Stereo) int iNumBufs = 2; // Number of audio buffers: 2 int iBufSize; int iOpenMode; int iSilence; int rc; /* Initialize all variables that we clean on shutdown */ _this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *_this->hidden)); if (_this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(_this->hidden, 0, (sizeof *_this->hidden)); // First thing is to try to open a given DART device! SDL_memset(&AmpOpenParms, 0, sizeof(MCI_AMP_OPEN_PARMS)); // pszDeviceType should contain the device type in low word, and device ordinal in high word! AmpOpenParms.pszDeviceType = (PSZ) (MCI_DEVTYPE_AUDIO_AMPMIX | (iDeviceOrd << 16)); iOpenMode = MCI_WAIT | MCI_OPEN_TYPE_ID; if (bOpenShared) iOpenMode |= MCI_OPEN_SHAREABLE; rc = mciSendCommand(0, MCI_OPEN, iOpenMode, (PVOID) & AmpOpenParms, 0); if (rc != MCIERR_SUCCESS) { // No audio available?? DART_CloseDevice(_this); SDL_SetError("DART: Couldn't open audio device."); return 0; } // Save the device ID we got from DART! // We will use this in the next calls! _this->hidden->iCurrDeviceOrd = iDeviceOrd = AmpOpenParms.usDeviceID; // Determine the audio parameters from the AudioSpec if (_this->spec.channels > 4) _this->spec.channels = 4; while ((!valid_datatype) && (test_format)) { _this->spec.format = test_format; valid_datatype = 1; switch (test_format) { case AUDIO_U8: // Unsigned 8 bit audio data iSilence = 0x80; _this->hidden->iCurrBits = iBits = 8; break; case AUDIO_S16LSB: // Signed 16 bit audio data iSilence = 0x00; _this->hidden->iCurrBits = iBits = 16; break; // !!! FIXME: int32? default: valid_datatype = 0; test_format = SDL_NextAudioFormat(); break; } } if (!valid_datatype) { // shouldn't happen, but just in case... // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("Unsupported audio format"); return 0; } _this->hidden->iCurrFreq = iFreq = _this->spec.freq; _this->hidden->iCurrChannels = iChannels = _this->spec.channels; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(&_this->spec); _this->hidden->iCurrBufSize = iBufSize = _this->spec.size; // Now query this device if it supports the given freq/bits/channels! SDL_memset(&(_this->hidden->MixSetupParms), 0, sizeof(MCI_MIXSETUP_PARMS)); _this->hidden->MixSetupParms.ulBitsPerSample = iBits; _this->hidden->MixSetupParms.ulFormatTag = MCI_WAVE_FORMAT_PCM; _this->hidden->MixSetupParms.ulSamplesPerSec = iFreq; _this->hidden->MixSetupParms.ulChannels = iChannels; _this->hidden->MixSetupParms.ulFormatMode = MCI_PLAY; _this->hidden->MixSetupParms.ulDeviceType = MCI_DEVTYPE_WAVEFORM_AUDIO; _this->hidden->MixSetupParms.pmixEvent = DARTEventFunc; rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP, MCI_WAIT | MCI_MIXSETUP_QUERYMODE, &(_this->hidden->MixSetupParms), 0); if (rc != MCIERR_SUCCESS) { // The device cannot handle this format! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("Audio device doesn't support requested audio format"); return 0; } // The device can handle this format, so initialize! rc = mciSendCommand(iDeviceOrd, MCI_MIXSETUP, MCI_WAIT | MCI_MIXSETUP_INIT, &(_this->hidden->MixSetupParms), 0); if (rc != MCIERR_SUCCESS) { // The device could not be opened! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("Audio device could not be set up"); return 0; } // Ok, the device is initialized. // Now we should allocate buffers. For this, we need a place where // the buffer descriptors will be: _this->hidden->pMixBuffers = (MCI_MIX_BUFFER *) SDL_malloc(sizeof(MCI_MIX_BUFFER) * iNumBufs); if (!(_this->hidden->pMixBuffers)) { // Not enough memory! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_OutOfMemory(); return 0; } // Now that we have the place for buffer list, we can ask DART for the // buffers! _this->hidden->BufferParms.ulNumBuffers = iNumBufs; // Number of buffers _this->hidden->BufferParms.ulBufferSize = iBufSize; // each with this size _this->hidden->BufferParms.pBufList = _this->hidden->pMixBuffers; // getting descriptorts into this list // Allocate buffers! rc = mciSendCommand(iDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_ALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); if ((rc != MCIERR_SUCCESS) || (iNumBufs != _this->hidden->BufferParms.ulNumBuffers) || (_this->hidden->BufferParms.ulBufferSize == 0)) { // Could not allocate memory! // Close DART, and exit with error code! DART_CloseDevice(_this); SDL_SetError("DART could not allocate buffers"); return 0; } _this->hidden->iCurrNumBufs = iNumBufs; // Ok, we have all the buffers allocated, let's mark them! { int i; for (i = 0; i < iNumBufs; i++) { pMixBufferDesc pBufferDesc = (pMixBufferDesc) SDL_malloc(sizeof(tMixBufferDesc));; // Check if this buffer was really allocated by DART if ((!(_this->hidden->pMixBuffers[i].pBuffer)) || (!pBufferDesc)) { // Wrong buffer! DART_CloseDevice(_this); SDL_SetError("Error at internal buffer check"); return 0; } pBufferDesc->iBufferUsage = BUFFER_EMPTY; pBufferDesc->pSDLAudioDevice = _this; _this->hidden->pMixBuffers[i].ulBufferLength = _this->hidden->BufferParms.ulBufferSize; _this->hidden->pMixBuffers[i].ulUserParm = (ULONG) pBufferDesc; // User parameter: Description of buffer _this->hidden->pMixBuffers[i].ulFlags = 0; // Some stuff should be flagged here for DART, like end of // audio data, but as we will continously send // audio data, there will be no end.:) SDL_memset(_this->hidden->pMixBuffers[i].pBuffer, iSilence, iBufSize); } } _this->hidden->iNextFreeBuffer = 0; _this->hidden->iLastPlayedBuf = -1; // Create event semaphore if (DosCreateEventSem (NULL, &(_this->hidden->hevAudioBufferPlayed), 0, FALSE) != NO_ERROR) { DART_CloseDevice(_this); SDL_SetError("Could not create event semaphore"); return 0; } return 1; } static void DART_ThreadInit(_THIS) { /* Increase the priority of this thread to make sure that the audio will be continuous all the time! */ #ifdef USE_DOSSETPRIORITY if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) { #ifdef DEBUG_BUILD printf ("[DART_ThreadInit] : Setting priority to TimeCritical+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0); } else { #ifdef DEBUG_BUILD printf ("[DART_ThreadInit] : Setting priority to ForegroundServer+0! (TID%d)\n", SDL_ThreadID()); #endif DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0); } #endif } /* This function waits until it is possible to write a full sound buffer */ static void DART_WaitDevice(_THIS) { int i; pMixBufferDesc pBufDesc; ULONG ulPostCount; DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); // If there is already an empty buffer, then return now! for (i = 0; i < _this->hidden->iCurrNumBufs; i++) { pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[i].ulUserParm; if (pBufDesc->iBufferUsage == BUFFER_EMPTY) return; } // If there is no empty buffer, wait for one to be empty! DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // Wait max 1 sec!!! Important! return; } static void DART_PlayDevice(_THIS) { int iFreeBuf = _this->hidden->iNextFreeBuffer; pMixBufferDesc pBufDesc; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[iFreeBuf].ulUserParm; pBufDesc->iBufferUsage = BUFFER_USED; // Send it to DART to be queued _this->hidden->MixSetupParms.pmixWrite(_this->hidden-> MixSetupParms.ulMixHandle, &(_this-> hidden->pMixBuffers[iFreeBuf]), 1); _this->hidden->iLastPlayedBuf = iFreeBuf; iFreeBuf = (iFreeBuf + 1) % _this->hidden->iCurrNumBufs; _this->hidden->iNextFreeBuffer = iFreeBuf; } static Uint8 * DART_GetDeviceBuf(_THIS) { int iFreeBuf; Uint8 *pResult; pMixBufferDesc pBufDesc; if (_this) { if (_this->hidden) { iFreeBuf = _this->hidden->iNextFreeBuffer; pBufDesc = (pMixBufferDesc) _this->hidden-> pMixBuffers[iFreeBuf].ulUserParm; if (pBufDesc) { if (pBufDesc->iBufferUsage == BUFFER_EMPTY) { pResult = _this->hidden->pMixBuffers[iFreeBuf].pBuffer; return pResult; } } else printf("[DART_GetDeviceBuf] : ERROR! pBufDesc = %p\n", pBufDesc); } else printf("[DART_GetDeviceBuf] : ERROR! _this->hidden = %p\n", _this->hidden); } else printf("[DART_GetDeviceBuf] : ERROR! _this = %p\n", _this); return NULL; } static void DART_WaitDone(_THIS) { pMixBufferDesc pBufDesc; ULONG ulPostCount = 0; APIRET rc = NO_ERROR; pBufDesc = (pMixBufferDesc) _this->hidden->pMixBuffers[_this->hidden->iLastPlayedBuf].ulUserParm; while ((pBufDesc->iBufferUsage != BUFFER_EMPTY) && (rc == NO_ERROR)) { DosResetEventSem(_this->hidden->hevAudioBufferPlayed, &ulPostCount); rc = DosWaitEventSem(_this->hidden->hevAudioBufferPlayed, 1000); // 1 sec timeout! Important! } } static void DART_CloseDevice(_THIS) { MCI_GENERIC_PARMS GenericParms; int rc; int i; if (_this->hidden != NULL) { // Stop DART playback if (_this->hidden->iCurrDeviceOrd) { rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_STOP, MCI_WAIT, &GenericParms, 0); #ifdef SFX_DEBUG_BUILD if (rc != MCIERR_SUCCESS) { printf("Could not stop DART playback!\n"); fflush(stdout); } #endif } // Close event semaphore if (_this->hidden->hevAudioBufferPlayed) { DosCloseEventSem(_this->hidden->hevAudioBufferPlayed); _this->hidden->hevAudioBufferPlayed = 0; } // Free memory of buffer descriptions for (i = 0; i < _this->hidden->iCurrNumBufs; i++) { SDL_free((void *) (_this->hidden->pMixBuffers[i].ulUserParm)); _this->hidden->pMixBuffers[i].ulUserParm = 0; } _this->hidden->iCurrNumBufs = 0; // Deallocate buffers if (_this->hidden->iCurrDeviceOrd) { rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_BUFFER, MCI_WAIT | MCI_DEALLOCATE_MEMORY, &(_this->hidden->BufferParms), 0); } // Free bufferlist if (_this->hidden->pMixBuffers != NULL) { SDL_free(_this->hidden->pMixBuffers); _this->hidden->pMixBuffers = NULL; } // Close dart if (_this->hidden->iCurrDeviceOrd) { rc = mciSendCommand(_this->hidden->iCurrDeviceOrd, MCI_CLOSE, MCI_WAIT, &(GenericParms), 0); } _this->hidden->iCurrDeviceOrd = 0; SDL_free(_this->hidden); _this->hidden = NULL; } } static int DART_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = DART_OpenDevice; impl->ThreadInit = DART_ThreadInit; impl->WaitDevice = DART_WaitDevice; impl->GetDeviceBuf = DART_GetDeviceBuf; impl->PlayDevice = DART_PlayDevice; impl->WaitDone = DART_WaitDone; impl->CloseDevice = DART_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: is this right? */ return 1; } AudioBootStrap DART_bootstrap = { "dart", "OS/2 Direct Audio RouTines (DART)", DART_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */