Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX_VC.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 99210400e8b9 |
children | 4d46850be3f6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_mixer_MMX_VC.h" #if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) // MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) // Converted to Intel ASM notation by Cth // This code is licensed under the LGPL (see COPYING for details) // // Assumes buffer size in bytes is a multiple of 16 // Assumes SDL_MIX_MAXVOLUME = 128 //////////////////////////////////////////////// // Mixing for 16 bit signed buffers //////////////////////////////////////////////// void SDL_MixAudio_MMX_S16_VC(char *dst, char *src, unsigned int nSize, int volume) { /* *INDENT-OFF* */ __asm { push edi push esi push ebx mov edi, dst // edi = dst mov esi, src // esi = src mov eax, volume // eax = volume mov ebx, nSize // ebx = size shr ebx, 4 // process 16 bytes per iteration = 8 samples jz endS16 pxor mm0, mm0 movd mm0, eax //%%eax,%%mm0 movq mm1, mm0 //%%mm0,%%mm1 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 // mm0 = vol|vol|vol|vol #ifndef __WATCOMC__ align 16 #endif mixloopS16: movq mm1, [esi] //(%%esi),%%mm1\n" // mm1 = a|b|c|d movq mm2, mm1 //%%mm1,%%mm2\n" // mm2 = a|b|c|d movq mm4, [esi + 8] //8(%%esi),%%mm4\n" // mm4 = e|f|g|h // pre charger le buffer dst dans mm7 movq mm7, [edi] //(%%edi),%%mm7\n" // mm7 = dst[0]" // multiplier par le volume pmullw mm1, mm0 //%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) pmulhw mm2, mm0 //%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) movq mm5, mm4 //%%mm4,%%mm5\n" // mm5 = e|f|g|h pmullw mm4, mm0 //%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) pmulhw mm5, mm0 //%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) movq mm3, mm1 //%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) punpckhwd mm1, mm2 //%%mm2,%%mm1\n" // mm1 = a*v|b*v movq mm6, mm4 //%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) punpcklwd mm3, mm2 //%%mm2,%%mm3\n" // mm3 = c*v|d*v punpckhwd mm4, mm5 //%%mm5,%%mm4\n" // mm4 = e*f|f*v punpcklwd mm6, mm5 //%%mm5,%%mm6\n" // mm6 = g*v|h*v // pre charger le buffer dst dans mm5 movq mm5, [edi + 8] //8(%%edi),%%mm5\n" // mm5 = dst[1] // diviser par 128 psrad mm1, 7 //$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME add esi, 16 //$16,%%esi\n" psrad mm3, 7 //$7,%%mm3\n" // mm3 = c*v/128|d*v/128 psrad mm4, 7 //$7,%%mm4\n" // mm4 = e*v/128|f*v/128 // mm1 = le sample avec le volume modifie packssdw mm3, mm1 //%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) psrad mm6, 7 //$7,%%mm6\n" // mm6= g*v/128|h*v/128 paddsw mm3, mm7 //%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst // mm4 = le sample avec le volume modifie packssdw mm6, mm4 //%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) movq [edi], mm3 //%%mm3,(%%edi)\n" paddsw mm6, mm5 //%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst movq [edi + 8], mm6 //%%mm6,8(%%edi)\n" add edi, 16 //$16,%%edi\n" dec ebx //%%ebx\n" jnz mixloopS16 endS16: emms pop ebx pop esi pop edi } /* *INDENT-ON* */ } //////////////////////////////////////////////// // Mixing for 8 bit signed buffers //////////////////////////////////////////////// void SDL_MixAudio_MMX_S8_VC(char *dst, char *src, unsigned int nSize, int volume) { /* *INDENT-OFF* */ _asm { push edi push esi push ebx mov edi, dst //movl %0,%%edi // edi = dst mov esi, src //%1,%%esi // esi = src mov eax, volume //%3,%%eax // eax = volume movd mm0, eax //%%eax,%%mm0 movq mm1, mm0 //%%mm0,%%mm1 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 mov ebx, nSize //%2,%%ebx // ebx = size shr ebx, 3 //$3,%%ebx // process 8 bytes per iteration = 8 samples cmp ebx, 0 //$0,%%ebx je endS8 #ifndef __WATCOMC__ align 16 #endif mixloopS8: pxor mm2, mm2 //%%mm2,%%mm2 // mm2 = 0 movq mm1, [esi] //(%%esi),%%mm1 // mm1 = a|b|c|d|e|f|g|h movq mm3, mm1 //%%mm1,%%mm3 // mm3 = a|b|c|d|e|f|g|h // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 pcmpgtb mm2, mm1 //%%mm1,%%mm2 // mm2 = 11111111|00000000|00000000.... punpckhbw mm1, mm2 //%%mm2,%%mm1 // mm1 = 0|a|0|b|0|c|0|d punpcklbw mm3, mm2 //%%mm2,%%mm3 // mm3 = 0|e|0|f|0|g|0|h movq mm2, [edi] //(%%edi),%%mm2 // mm2 = destination pmullw mm1, mm0 //%%mm0,%%mm1 // mm1 = v*a|v*b|v*c|v*d add esi, 8 //$8,%%esi pmullw mm3, mm0 //%%mm0,%%mm3 // mm3 = v*e|v*f|v*g|v*h psraw mm1, 7 //$7,%%mm1 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 psraw mm3, 7 //$7,%%mm3 // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 packsswb mm3, mm1 //%%mm1,%%mm3 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 paddsb mm3, mm2 //%%mm2,%%mm3 // add to destination buffer movq [edi], mm3 //%%mm3,(%%edi) // store back to ram add edi, 8 //$8,%%edi dec ebx //%%ebx jnz mixloopS8 endS8: emms pop ebx pop esi pop edi } /* *INDENT-ON* */ } #endif /* SDL_ASSEMBLY_ROUTINES */ /* vi: set ts=4 sw=4 expandtab: */