Mercurial > sdl-ios-xcode
view src/audio/SDL_audiocvt.c @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 62d4992e5a92 |
children | 1192adfc6d52 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Functions for audio drivers to perform runtime conversion of audio format */ #include "SDL_audio.h" #include "SDL_audio_c.h" /* #define DEBUG_CONVERT */ /* !!! FIXME */ #ifndef assert #define assert(x) #endif /* Effectively mix right and left channels into a single channel */ static void SDLCALL SDL_ConvertMono(SDL_AudioCVT * cvt, SDL_AudioFormat format) { int i; Sint32 sample; #ifdef DEBUG_CONVERT fprintf(stderr, "Converting to mono\n"); #endif switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) { case AUDIO_U8: { Uint8 *src, *dst; src = cvt->buf; dst = cvt->buf; for (i = cvt->len_cvt / 2; i; --i) { sample = src[0] + src[1]; *dst = (Uint8) (sample / 2); src += 2; dst += 1; } } break; case AUDIO_S8: { Sint8 *src, *dst; src = (Sint8 *) cvt->buf; dst = (Sint8 *) cvt->buf; for (i = cvt->len_cvt / 2; i; --i) { sample = src[0] + src[1]; *dst = (Sint8) (sample / 2); src += 2; dst += 1; } } break; case AUDIO_U16: { Uint8 *src, *dst; src = cvt->buf; dst = cvt->buf; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 4; i; --i) { sample = (Uint16) ((src[0] << 8) | src[1]) + (Uint16) ((src[2] << 8) | src[3]); sample /= 2; dst[1] = (sample & 0xFF); sample >>= 8; dst[0] = (sample & 0xFF); src += 4; dst += 2; } } else { for (i = cvt->len_cvt / 4; i; --i) { sample = (Uint16) ((src[1] << 8) | src[0]) + (Uint16) ((src[3] << 8) | src[2]); sample /= 2; dst[0] = (sample & 0xFF); sample >>= 8; dst[1] = (sample & 0xFF); src += 4; dst += 2; } } } break; case AUDIO_S16: { Uint8 *src, *dst; src = cvt->buf; dst = cvt->buf; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 4; i; --i) { sample = (Sint16) ((src[0] << 8) | src[1]) + (Sint16) ((src[2] << 8) | src[3]); sample /= 2; dst[1] = (sample & 0xFF); sample >>= 8; dst[0] = (sample & 0xFF); src += 4; dst += 2; } } else { for (i = cvt->len_cvt / 4; i; --i) { sample = (Sint16) ((src[1] << 8) | src[0]) + (Sint16) ((src[3] << 8) | src[2]); sample /= 2; dst[0] = (sample & 0xFF); sample >>= 8; dst[1] = (sample & 0xFF); src += 4; dst += 2; } } } break; case AUDIO_S32: { const Uint32 *src = (const Uint32 *) cvt->buf; Uint32 *dst = (Uint32 *) cvt->buf; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 8; i; --i, src += 2) { const Sint64 added = (((Sint64) (Sint32) SDL_SwapBE32(src[0])) + ((Sint64) (Sint32) SDL_SwapBE32(src[1]))); *(dst++) = SDL_SwapBE32((Uint32) ((Sint32) (added / 2))); } } else { for (i = cvt->len_cvt / 8; i; --i, src += 2) { const Sint64 added = (((Sint64) (Sint32) SDL_SwapLE32(src[0])) + ((Sint64) (Sint32) SDL_SwapLE32(src[1]))); *(dst++) = SDL_SwapLE32((Uint32) ((Sint32) (added / 2))); } } } break; case AUDIO_F32: { const float *src = (const float *) cvt->buf; float *dst = (float *) cvt->buf; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 8; i; --i, src += 2) { const float src1 = SDL_SwapFloatBE(src[0]); const float src2 = SDL_SwapFloatBE(src[1]); const double added = ((double) src1) + ((double) src2); const float halved = (float) (added * 0.5); *(dst++) = SDL_SwapFloatBE(halved); } } else { for (i = cvt->len_cvt / 8; i; --i, src += 2) { const float src1 = SDL_SwapFloatLE(src[0]); const float src2 = SDL_SwapFloatLE(src[1]); const double added = ((double) src1) + ((double) src2); const float halved = (float) (added * 0.5); *(dst++) = SDL_SwapFloatLE(halved); } } } break; } cvt->len_cvt /= 2; if (cvt->filters[++cvt->filter_index]) { cvt->filters[cvt->filter_index] (cvt, format); } } /* Discard top 4 channels */ static void SDLCALL SDL_ConvertStrip(SDL_AudioCVT * cvt, SDL_AudioFormat format) { int i; #ifdef DEBUG_CONVERT fprintf(stderr, "Converting down from 6 channels to stereo\n"); #endif #define strip_chans_6_to_2(type) \ { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ for (i = cvt->len_cvt / (sizeof (type) * 6); i; --i) { \ dst[0] = src[0]; \ dst[1] = src[1]; \ src += 6; \ dst += 2; \ } \ } /* this function only cares about typesize, and data as a block of bits. */ switch (SDL_AUDIO_BITSIZE(format)) { case 8: strip_chans_6_to_2(Uint8); break; case 16: strip_chans_6_to_2(Uint16); break; case 32: strip_chans_6_to_2(Uint32); break; } #undef strip_chans_6_to_2 cvt->len_cvt /= 3; if (cvt->filters[++cvt->filter_index]) { cvt->filters[cvt->filter_index] (cvt, format); } } /* Discard top 2 channels of 6 */ static void SDLCALL SDL_ConvertStrip_2(SDL_AudioCVT * cvt, SDL_AudioFormat format) { int i; #ifdef DEBUG_CONVERT fprintf(stderr, "Converting 6 down to quad\n"); #endif #define strip_chans_6_to_4(type) \ { \ const type *src = (const type *) cvt->buf; \ type *dst = (type *) cvt->buf; \ for (i = cvt->len_cvt / (sizeof (type) * 6); i; --i) { \ dst[0] = src[0]; \ dst[1] = src[1]; \ dst[2] = src[2]; \ dst[3] = src[3]; \ src += 6; \ dst += 4; \ } \ } /* this function only cares about typesize, and data as a block of bits. */ switch (SDL_AUDIO_BITSIZE(format)) { case 8: strip_chans_6_to_4(Uint8); break; case 16: strip_chans_6_to_4(Uint16); break; case 32: strip_chans_6_to_4(Uint32); break; } #undef strip_chans_6_to_4 cvt->len_cvt /= 6; cvt->len_cvt *= 4; if (cvt->filters[++cvt->filter_index]) { cvt->filters[cvt->filter_index] (cvt, format); } } /* Duplicate a mono channel to both stereo channels */ static void SDLCALL SDL_ConvertStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format) { int i; #ifdef DEBUG_CONVERT fprintf(stderr, "Converting to stereo\n"); #endif #define dup_chans_1_to_2(type) \ { \ const type *src = (const type *) (cvt->buf + cvt->len_cvt); \ type *dst = (type *) (cvt->buf + cvt->len_cvt * 2); \ for (i = cvt->len_cvt / 2; i; --i, --src) { \ const type val = *src; \ dst -= 2; \ dst[0] = dst[1] = val; \ } \ } /* this function only cares about typesize, and data as a block of bits. */ switch (SDL_AUDIO_BITSIZE(format)) { case 8: dup_chans_1_to_2(Uint8); break; case 16: dup_chans_1_to_2(Uint16); break; case 32: dup_chans_1_to_2(Uint32); break; } #undef dup_chans_1_to_2 cvt->len_cvt *= 2; if (cvt->filters[++cvt->filter_index]) { cvt->filters[cvt->filter_index] (cvt, format); } } /* Duplicate a stereo channel to a pseudo-5.1 stream */ static void SDLCALL SDL_ConvertSurround(SDL_AudioCVT * cvt, SDL_AudioFormat format) { int i; #ifdef DEBUG_CONVERT fprintf(stderr, "Converting stereo to surround\n"); #endif switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) { case AUDIO_U8: { Uint8 *src, *dst, lf, rf, ce; src = (Uint8 *) (cvt->buf + cvt->len_cvt); dst = (Uint8 *) (cvt->buf + cvt->len_cvt * 3); for (i = cvt->len_cvt; i; --i) { dst -= 6; src -= 2; lf = src[0]; rf = src[1]; ce = (lf / 2) + (rf / 2); dst[0] = lf; dst[1] = rf; dst[2] = lf - ce; dst[3] = rf - ce; dst[4] = ce; dst[5] = ce; } } break; case AUDIO_S8: { Sint8 *src, *dst, lf, rf, ce; src = (Sint8 *) cvt->buf + cvt->len_cvt; dst = (Sint8 *) cvt->buf + cvt->len_cvt * 3; for (i = cvt->len_cvt; i; --i) { dst -= 6; src -= 2; lf = src[0]; rf = src[1]; ce = (lf / 2) + (rf / 2); dst[0] = lf; dst[1] = rf; dst[2] = lf - ce; dst[3] = rf - ce; dst[4] = ce; dst[5] = ce; } } break; case AUDIO_U16: { Uint8 *src, *dst; Uint16 lf, rf, ce, lr, rr; src = cvt->buf + cvt->len_cvt; dst = cvt->buf + cvt->len_cvt * 3; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 4; i; --i) { dst -= 12; src -= 4; lf = (Uint16) ((src[0] << 8) | src[1]); rf = (Uint16) ((src[2] << 8) | src[3]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[1] = (lf & 0xFF); dst[0] = ((lf >> 8) & 0xFF); dst[3] = (rf & 0xFF); dst[2] = ((rf >> 8) & 0xFF); dst[1 + 4] = (lr & 0xFF); dst[0 + 4] = ((lr >> 8) & 0xFF); dst[3 + 4] = (rr & 0xFF); dst[2 + 4] = ((rr >> 8) & 0xFF); dst[1 + 8] = (ce & 0xFF); dst[0 + 8] = ((ce >> 8) & 0xFF); dst[3 + 8] = (ce & 0xFF); dst[2 + 8] = ((ce >> 8) & 0xFF); } } else { for (i = cvt->len_cvt / 4; i; --i) { dst -= 12; src -= 4; lf = (Uint16) ((src[1] << 8) | src[0]); rf = (Uint16) ((src[3] << 8) | src[2]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[0] = (lf & 0xFF); dst[1] = ((lf >> 8) & 0xFF); dst[2] = (rf & 0xFF); dst[3] = ((rf >> 8) & 0xFF); dst[0 + 4] = (lr & 0xFF); dst[1 + 4] = ((lr >> 8) & 0xFF); dst[2 + 4] = (rr & 0xFF); dst[3 + 4] = ((rr >> 8) & 0xFF); dst[0 + 8] = (ce & 0xFF); dst[1 + 8] = ((ce >> 8) & 0xFF); dst[2 + 8] = (ce & 0xFF); dst[3 + 8] = ((ce >> 8) & 0xFF); } } } break; case AUDIO_S16: { Uint8 *src, *dst; Sint16 lf, rf, ce, lr, rr; src = cvt->buf + cvt->len_cvt; dst = cvt->buf + cvt->len_cvt * 3; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 4; i; --i) { dst -= 12; src -= 4; lf = (Sint16) ((src[0] << 8) | src[1]); rf = (Sint16) ((src[2] << 8) | src[3]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[1] = (lf & 0xFF); dst[0] = ((lf >> 8) & 0xFF); dst[3] = (rf & 0xFF); dst[2] = ((rf >> 8) & 0xFF); dst[1 + 4] = (lr & 0xFF); dst[0 + 4] = ((lr >> 8) & 0xFF); dst[3 + 4] = (rr & 0xFF); dst[2 + 4] = ((rr >> 8) & 0xFF); dst[1 + 8] = (ce & 0xFF); dst[0 + 8] = ((ce >> 8) & 0xFF); dst[3 + 8] = (ce & 0xFF); dst[2 + 8] = ((ce >> 8) & 0xFF); } } else { for (i = cvt->len_cvt / 4; i; --i) { dst -= 12; src -= 4; lf = (Sint16) ((src[1] << 8) | src[0]); rf = (Sint16) ((src[3] << 8) | src[2]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[0] = (lf & 0xFF); dst[1] = ((lf >> 8) & 0xFF); dst[2] = (rf & 0xFF); dst[3] = ((rf >> 8) & 0xFF); dst[0 + 4] = (lr & 0xFF); dst[1 + 4] = ((lr >> 8) & 0xFF); dst[2 + 4] = (rr & 0xFF); dst[3 + 4] = ((rr >> 8) & 0xFF); dst[0 + 8] = (ce & 0xFF); dst[1 + 8] = ((ce >> 8) & 0xFF); dst[2 + 8] = (ce & 0xFF); dst[3 + 8] = ((ce >> 8) & 0xFF); } } } break; case AUDIO_S32: { Sint32 lf, rf, ce; const Uint32 *src = (const Uint32 *) cvt->buf + cvt->len_cvt; Uint32 *dst = (Uint32 *) cvt->buf + cvt->len_cvt * 3; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 8; i; --i) { dst -= 6; src -= 2; lf = (Sint32) SDL_SwapBE32(src[0]); rf = (Sint32) SDL_SwapBE32(src[1]); ce = (lf / 2) + (rf / 2); dst[0] = SDL_SwapBE32((Uint32) lf); dst[1] = SDL_SwapBE32((Uint32) rf); dst[2] = SDL_SwapBE32((Uint32) (lf - ce)); dst[3] = SDL_SwapBE32((Uint32) (rf - ce)); dst[4] = SDL_SwapBE32((Uint32) ce); dst[5] = SDL_SwapBE32((Uint32) ce); } } else { for (i = cvt->len_cvt / 8; i; --i) { dst -= 6; src -= 2; lf = (Sint32) SDL_SwapLE32(src[0]); rf = (Sint32) SDL_SwapLE32(src[1]); ce = (lf / 2) + (rf / 2); dst[0] = src[0]; dst[1] = src[1]; dst[2] = SDL_SwapLE32((Uint32) (lf - ce)); dst[3] = SDL_SwapLE32((Uint32) (rf - ce)); dst[4] = SDL_SwapLE32((Uint32) ce); dst[5] = SDL_SwapLE32((Uint32) ce); } } } break; case AUDIO_F32: { float lf, rf, ce; const float *src = (const float *) cvt->buf + cvt->len_cvt; float *dst = (float *) cvt->buf + cvt->len_cvt * 3; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 8; i; --i) { dst -= 6; src -= 2; lf = SDL_SwapFloatBE(src[0]); rf = SDL_SwapFloatBE(src[1]); ce = (lf * 0.5f) + (rf * 0.5f); dst[0] = src[0]; dst[1] = src[1]; dst[2] = SDL_SwapFloatBE(lf - ce); dst[3] = SDL_SwapFloatBE(rf - ce); dst[4] = dst[5] = SDL_SwapFloatBE(ce); } } else { for (i = cvt->len_cvt / 8; i; --i) { dst -= 6; src -= 2; lf = SDL_SwapFloatLE(src[0]); rf = SDL_SwapFloatLE(src[1]); ce = (lf * 0.5f) + (rf * 0.5f); dst[0] = src[0]; dst[1] = src[1]; dst[2] = SDL_SwapFloatLE(lf - ce); dst[3] = SDL_SwapFloatLE(rf - ce); dst[4] = dst[5] = SDL_SwapFloatLE(ce); } } } break; } cvt->len_cvt *= 3; if (cvt->filters[++cvt->filter_index]) { cvt->filters[cvt->filter_index] (cvt, format); } } /* Duplicate a stereo channel to a pseudo-4.0 stream */ static void SDLCALL SDL_ConvertSurround_4(SDL_AudioCVT * cvt, SDL_AudioFormat format) { int i; #ifdef DEBUG_CONVERT fprintf(stderr, "Converting stereo to quad\n"); #endif switch (format & (SDL_AUDIO_MASK_SIGNED | SDL_AUDIO_MASK_BITSIZE)) { case AUDIO_U8: { Uint8 *src, *dst, lf, rf, ce; src = (Uint8 *) (cvt->buf + cvt->len_cvt); dst = (Uint8 *) (cvt->buf + cvt->len_cvt * 2); for (i = cvt->len_cvt; i; --i) { dst -= 4; src -= 2; lf = src[0]; rf = src[1]; ce = (lf / 2) + (rf / 2); dst[0] = lf; dst[1] = rf; dst[2] = lf - ce; dst[3] = rf - ce; } } break; case AUDIO_S8: { Sint8 *src, *dst, lf, rf, ce; src = (Sint8 *) cvt->buf + cvt->len_cvt; dst = (Sint8 *) cvt->buf + cvt->len_cvt * 2; for (i = cvt->len_cvt; i; --i) { dst -= 4; src -= 2; lf = src[0]; rf = src[1]; ce = (lf / 2) + (rf / 2); dst[0] = lf; dst[1] = rf; dst[2] = lf - ce; dst[3] = rf - ce; } } break; case AUDIO_U16: { Uint8 *src, *dst; Uint16 lf, rf, ce, lr, rr; src = cvt->buf + cvt->len_cvt; dst = cvt->buf + cvt->len_cvt * 2; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 4; i; --i) { dst -= 8; src -= 4; lf = (Uint16) ((src[0] << 8) | src[1]); rf = (Uint16) ((src[2] << 8) | src[3]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[1] = (lf & 0xFF); dst[0] = ((lf >> 8) & 0xFF); dst[3] = (rf & 0xFF); dst[2] = ((rf >> 8) & 0xFF); dst[1 + 4] = (lr & 0xFF); dst[0 + 4] = ((lr >> 8) & 0xFF); dst[3 + 4] = (rr & 0xFF); dst[2 + 4] = ((rr >> 8) & 0xFF); } } else { for (i = cvt->len_cvt / 4; i; --i) { dst -= 8; src -= 4; lf = (Uint16) ((src[1] << 8) | src[0]); rf = (Uint16) ((src[3] << 8) | src[2]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[0] = (lf & 0xFF); dst[1] = ((lf >> 8) & 0xFF); dst[2] = (rf & 0xFF); dst[3] = ((rf >> 8) & 0xFF); dst[0 + 4] = (lr & 0xFF); dst[1 + 4] = ((lr >> 8) & 0xFF); dst[2 + 4] = (rr & 0xFF); dst[3 + 4] = ((rr >> 8) & 0xFF); } } } break; case AUDIO_S16: { Uint8 *src, *dst; Sint16 lf, rf, ce, lr, rr; src = cvt->buf + cvt->len_cvt; dst = cvt->buf + cvt->len_cvt * 2; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 4; i; --i) { dst -= 8; src -= 4; lf = (Sint16) ((src[0] << 8) | src[1]); rf = (Sint16) ((src[2] << 8) | src[3]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[1] = (lf & 0xFF); dst[0] = ((lf >> 8) & 0xFF); dst[3] = (rf & 0xFF); dst[2] = ((rf >> 8) & 0xFF); dst[1 + 4] = (lr & 0xFF); dst[0 + 4] = ((lr >> 8) & 0xFF); dst[3 + 4] = (rr & 0xFF); dst[2 + 4] = ((rr >> 8) & 0xFF); } } else { for (i = cvt->len_cvt / 4; i; --i) { dst -= 8; src -= 4; lf = (Sint16) ((src[1] << 8) | src[0]); rf = (Sint16) ((src[3] << 8) | src[2]); ce = (lf / 2) + (rf / 2); rr = lf - ce; lr = rf - ce; dst[0] = (lf & 0xFF); dst[1] = ((lf >> 8) & 0xFF); dst[2] = (rf & 0xFF); dst[3] = ((rf >> 8) & 0xFF); dst[0 + 4] = (lr & 0xFF); dst[1 + 4] = ((lr >> 8) & 0xFF); dst[2 + 4] = (rr & 0xFF); dst[3 + 4] = ((rr >> 8) & 0xFF); } } } break; case AUDIO_S32: { const Uint32 *src = (const Uint32 *) (cvt->buf + cvt->len_cvt); Uint32 *dst = (Uint32 *) (cvt->buf + cvt->len_cvt * 2); Sint32 lf, rf, ce; if (SDL_AUDIO_ISBIGENDIAN(format)) { for (i = cvt->len_cvt / 8; i; --i) { dst -= 4; src -= 2; lf = (Sint32) SDL_SwapBE32(src[0]); rf = (Sint32) SDL_SwapBE32(src[1]); ce = (lf / 2) + (rf / 2); dst[0] = src[0]; dst[1] = src[1]; dst[2] = SDL_SwapBE32((Uint32) (lf - ce)); dst[3] = SDL_SwapBE32((Uint32) (rf - ce)); } } else { for (i = cvt->len_cvt / 8; i; --i) { dst -= 4; src -= 2; lf = (Sint32) SDL_SwapLE32(src[0]); rf = (Sint32) SDL_SwapLE32(src[1]); ce = (lf / 2) + (rf / 2); dst[0] = src[0]; dst[1] = src[1]; dst[2] = SDL_SwapLE32((Uint32) (lf - ce)); dst[3] = SDL_SwapLE32((Uint32) (rf - ce)); } } } break; } cvt->len_cvt *= 2; if (cvt->filters[++cvt->filter_index]) { cvt->filters[cvt->filter_index] (cvt, format); } } int SDL_ConvertAudio(SDL_AudioCVT * cvt) { /* !!! FIXME: (cvt) should be const; stack-copy it here. */ /* !!! FIXME: (actually, we can't...len_cvt needs to be updated. Grr.) */ /* Make sure there's data to convert */ if (cvt->buf == NULL) { SDL_SetError("No buffer allocated for conversion"); return (-1); } /* Return okay if no conversion is necessary */ cvt->len_cvt = cvt->len; if (cvt->filters[0] == NULL) { return (0); } /* Set up the conversion and go! */ cvt->filter_index = 0; cvt->filters[0] (cvt, cvt->src_format); return (0); } static SDL_AudioFilter SDL_HandTunedTypeCVT(SDL_AudioFormat src_fmt, SDL_AudioFormat dst_fmt) { /* * Fill in any future conversions that are specialized to a * processor, platform, compiler, or library here. */ return NULL; /* no specialized converter code available. */ } /* * Find a converter between two data types. We try to select a hand-tuned * asm/vectorized/optimized function first, and then fallback to an * autogenerated function that is customized to convert between two * specific data types. */ static int SDL_BuildAudioTypeCVT(SDL_AudioCVT * cvt, SDL_AudioFormat src_fmt, SDL_AudioFormat dst_fmt) { if (src_fmt != dst_fmt) { const Uint16 src_bitsize = SDL_AUDIO_BITSIZE(src_fmt); const Uint16 dst_bitsize = SDL_AUDIO_BITSIZE(dst_fmt); SDL_AudioFilter filter = SDL_HandTunedTypeCVT(src_fmt, dst_fmt); /* No hand-tuned converter? Try the autogenerated ones. */ if (filter == NULL) { int i; for (i = 0; sdl_audio_type_filters[i].filter != NULL; i++) { const SDL_AudioTypeFilters *filt = &sdl_audio_type_filters[i]; if ((filt->src_fmt == src_fmt) && (filt->dst_fmt == dst_fmt)) { filter = filt->filter; break; } } if (filter == NULL) { return -1; /* Still no matching converter?! */ } } /* Update (cvt) with filter details... */ cvt->filters[cvt->filter_index++] = filter; if (src_bitsize < dst_bitsize) { const int mult = (dst_bitsize / src_bitsize); cvt->len_mult *= mult; cvt->len_ratio *= mult; } else if (src_bitsize > dst_bitsize) { cvt->len_ratio /= (src_bitsize / dst_bitsize); } return 1; /* added a converter. */ } return 0; /* no conversion necessary. */ } static SDL_AudioFilter SDL_HandTunedResampleCVT(SDL_AudioCVT * cvt, int dst_channels, int src_rate, int dst_rate) { /* * Fill in any future conversions that are specialized to a * processor, platform, compiler, or library here. */ return NULL; /* no specialized converter code available. */ } static int SDL_FindFrequencyMultiple(const int src_rate, const int dst_rate) { int retval = 0; /* If we only built with the arbitrary resamplers, ignore multiples. */ #if !LESS_RESAMPLERS int lo, hi; int div; assert(src_rate != 0); assert(dst_rate != 0); assert(src_rate != dst_rate); if (src_rate < dst_rate) { lo = src_rate; hi = dst_rate; } else { lo = dst_rate; hi = src_rate; } /* zero means "not a supported multiple" ... we only do 2x and 4x. */ if ((hi % lo) != 0) return 0; /* not a multiple. */ div = hi / lo; retval = ((div == 2) || (div == 4)) ? div : 0; #endif return retval; } static int SDL_BuildAudioResampleCVT(SDL_AudioCVT * cvt, int dst_channels, int src_rate, int dst_rate) { if (src_rate != dst_rate) { SDL_AudioFilter filter = SDL_HandTunedResampleCVT(cvt, dst_channels, src_rate, dst_rate); /* No hand-tuned converter? Try the autogenerated ones. */ if (filter == NULL) { int i; const int upsample = (src_rate < dst_rate) ? 1 : 0; const int multiple = SDL_FindFrequencyMultiple(src_rate, dst_rate); for (i = 0; sdl_audio_rate_filters[i].filter != NULL; i++) { const SDL_AudioRateFilters *filt = &sdl_audio_rate_filters[i]; if ((filt->fmt == cvt->dst_format) && (filt->channels == dst_channels) && (filt->upsample == upsample) && (filt->multiple == multiple)) { filter = filt->filter; break; } } if (filter == NULL) { return -1; /* Still no matching converter?! */ } } /* Update (cvt) with filter details... */ cvt->filters[cvt->filter_index++] = filter; if (src_rate < dst_rate) { const double mult = ((double) dst_rate) / ((double) src_rate); cvt->len_mult *= (int) SDL_ceil(mult); cvt->len_ratio *= mult; } else { cvt->len_ratio /= ((double) src_rate) / ((double) dst_rate); } return 1; /* added a converter. */ } return 0; /* no conversion necessary. */ } /* Creates a set of audio filters to convert from one format to another. Returns -1 if the format conversion is not supported, 0 if there's no conversion needed, or 1 if the audio filter is set up. */ int SDL_BuildAudioCVT(SDL_AudioCVT * cvt, SDL_AudioFormat src_fmt, Uint8 src_channels, int src_rate, SDL_AudioFormat dst_fmt, Uint8 dst_channels, int dst_rate) { /* * !!! FIXME: reorder filters based on which grow/shrink the buffer. * !!! FIXME: ideally, we should do everything that shrinks the buffer * !!! FIXME: first, so we don't have to process as many bytes in a given * !!! FIXME: filter and abuse the CPU cache less. This might not be as * !!! FIXME: good in practice as it sounds in theory, though. */ /* there are no unsigned types over 16 bits, so catch this upfront. */ if ((SDL_AUDIO_BITSIZE(src_fmt) > 16) && (!SDL_AUDIO_ISSIGNED(src_fmt))) { return -1; } if ((SDL_AUDIO_BITSIZE(dst_fmt) > 16) && (!SDL_AUDIO_ISSIGNED(dst_fmt))) { return -1; } /* prevent possible divisions by zero, etc. */ if ((src_rate == 0) || (dst_rate == 0)) { return -1; } #ifdef DEBUG_CONVERT printf("Build format %04x->%04x, channels %u->%u, rate %d->%d\n", src_fmt, dst_fmt, src_channels, dst_channels, src_rate, dst_rate); #endif /* Start off with no conversion necessary */ SDL_zerop(cvt); cvt->src_format = src_fmt; cvt->dst_format = dst_fmt; cvt->needed = 0; cvt->filter_index = 0; cvt->filters[0] = NULL; cvt->len_mult = 1; cvt->len_ratio = 1.0; cvt->rate_incr = ((double) dst_rate) / ((double) src_rate); /* Convert data types, if necessary. Updates (cvt). */ if (SDL_BuildAudioTypeCVT(cvt, src_fmt, dst_fmt) == -1) { return -1; /* shouldn't happen, but just in case... */ } /* Channel conversion */ if (src_channels != dst_channels) { if ((src_channels == 1) && (dst_channels > 1)) { cvt->filters[cvt->filter_index++] = SDL_ConvertStereo; cvt->len_mult *= 2; src_channels = 2; cvt->len_ratio *= 2; } if ((src_channels == 2) && (dst_channels == 6)) { cvt->filters[cvt->filter_index++] = SDL_ConvertSurround; src_channels = 6; cvt->len_mult *= 3; cvt->len_ratio *= 3; } if ((src_channels == 2) && (dst_channels == 4)) { cvt->filters[cvt->filter_index++] = SDL_ConvertSurround_4; src_channels = 4; cvt->len_mult *= 2; cvt->len_ratio *= 2; } while ((src_channels * 2) <= dst_channels) { cvt->filters[cvt->filter_index++] = SDL_ConvertStereo; cvt->len_mult *= 2; src_channels *= 2; cvt->len_ratio *= 2; } if ((src_channels == 6) && (dst_channels <= 2)) { cvt->filters[cvt->filter_index++] = SDL_ConvertStrip; src_channels = 2; cvt->len_ratio /= 3; } if ((src_channels == 6) && (dst_channels == 4)) { cvt->filters[cvt->filter_index++] = SDL_ConvertStrip_2; src_channels = 4; cvt->len_ratio /= 2; } /* This assumes that 4 channel audio is in the format: Left {front/back} + Right {front/back} so converting to L/R stereo works properly. */ while (((src_channels % 2) == 0) && ((src_channels / 2) >= dst_channels)) { cvt->filters[cvt->filter_index++] = SDL_ConvertMono; src_channels /= 2; cvt->len_ratio /= 2; } if (src_channels != dst_channels) { /* Uh oh.. */ ; } } /* Do rate conversion, if necessary. Updates (cvt). */ if (SDL_BuildAudioResampleCVT(cvt, dst_channels, src_rate, dst_rate) == -1) { return -1; /* shouldn't happen, but just in case... */ } /* Set up the filter information */ if (cvt->filter_index != 0) { cvt->needed = 1; cvt->src_format = src_fmt; cvt->dst_format = dst_fmt; cvt->len = 0; cvt->buf = NULL; cvt->filters[cvt->filter_index] = NULL; } return (cvt->needed); } /* vi: set ts=4 sw=4 expandtab: */