Mercurial > sdl-ios-xcode
view include/SDL_version.h @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 972a69e47cd9 |
children | d3baf5ac4e37 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_version.h * * This header defines the current SDL version */ #ifndef _SDL_version_h #define _SDL_version_h #include "SDL_stdinc.h" #include "SDL_revision.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \struct SDL_version * \brief Information the version of SDL in use. * * Represents the library's version as three levels: major revision * (increments with massive changes, additions, and enhancements), * minor revision (increments with backwards-compatible changes to the * major revision), and patchlevel (increments with fixes to the minor * revision). * * \sa SDL_VERSION * \sa SDL_GetVersion */ typedef struct SDL_version { Uint8 major; /**< major version */ Uint8 minor; /**< minor version */ Uint8 patch; /**< update version */ } SDL_version; /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_MAJOR_VERSION 1 #define SDL_MINOR_VERSION 3 #define SDL_PATCHLEVEL 0 /** * \def SDL_VERSION(x) * \brief Macro to determine SDL version program was compiled against. * * This macro fills in a SDL_version structure with the version of the * library you compiled against. This is determined by what header the * compiler uses. Note that if you dynamically linked the library, you might * have a slightly newer or older version at runtime. That version can be * determined with SDL_GetVersion(), which, unlike SDL_VERSION, * is not a macro. * * \param x A pointer to a SDL_version struct to initialize. * * \sa SDL_version * \sa SDL_GetVersion */ #define SDL_VERSION(x) \ { \ (x)->major = SDL_MAJOR_VERSION; \ (x)->minor = SDL_MINOR_VERSION; \ (x)->patch = SDL_PATCHLEVEL; \ } /* This macro turns the version numbers into a numeric value: (1,2,3) -> (1203) This assumes that there will never be more than 100 patchlevels */ #define SDL_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) /* This is the version number macro for the current SDL version */ #define SDL_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) /* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) /** * \fn void SDL_GetVersion(SDL_version *ver) * \brief Get the version of SDL that is linked against your program. * * If you are using a shared library (DLL) version of SDL, then it is * possible that it will be different than the version you compiled against. * * This is a real function; the macro SDL_VERSION tells you what version * of SDL you compiled against: * * \code * SDL_version compiled; * SDL_version linked; * * SDL_VERSION(&compiled); * SDL_GetVersion(&linked); * printf("We compiled against SDL version %d.%d.%d ...\n", * compiled.major, compiled.minor, compiled.patch); * printf("But we linked against SDL version %d.%d.%d.\n", * linked.major, linked.minor, linked.patch); * \endcode * * This function may be called safely at any time, even before SDL_Init(). * * \sa SDL_VERSION */ extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); /** * \fn int SDL_GetRevision(void) * \brief Get the code revision of SDL that is linked against your program. */ extern DECLSPEC int SDLCALL SDL_GetRevision(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_version_h */ /* vi: set ts=4 sw=4 expandtab: */