view docs/man3/SDL_ConvertAudio.3 @ 3099:82e60908fab1

Date: Mon, 23 Mar 2009 09:17:24 +0200 From: "Mike Gorchak" Subject: New QNX patches Please apply patch qnx4.diff, which is attached. What has been done: 1)Added back OpenGL ES renderer for QNX target. Added few corrections to OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not support textures under QNX, so I think some additional work must be done. 2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which required by OpenGL ES 1.1 specification. 3) Added attribute clearing at the entrance of function SDL_GL_GetAttribure(). Added error checking into the function SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL ES 1.0. 4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and glColor4f() functions, but 1.0 has glColor4f() only). 5) Added error checking after obtaining attributes using SDL_GL_GetAttribute() function to the testgl2 and testgles. 6) Small correction to testmultiaudio with printing errors. 7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF driver. Please remove ./src/audio/nto directory - it will not be used anymore. Please create ./src/audio/qsa directory and add content of the archive qsa.tar.gz into this directory. I rewrote some sound code, added support for multiple audio cards, enumeration, etc. Added initial support for capture. As far as I can understand SDL 1.3 is not supporting audio capture right now ? Sam, Am I right ? Or audio capture must be supported through the PlayDevice routine ? And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf directory. It is OpenGL ES 1.1 emulation layer for some functions, which are not supported by OpenGL ES 1.0.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Mar 2009 10:33:12 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
line source

.TH "SDL_ConvertAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_ConvertAudio \- Convert audio data to a desired audio format\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_ConvertAudio\fP\fR(\fBSDL_AudioCVT *cvt\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_ConvertAudio\fP takes one parameter, \fBcvt\fR, which was previously initilized\&. Initilizing a \fI\fBSDL_AudioCVT\fR\fR is a two step process\&. First of all, the structure must be passed to \fI\fBSDL_BuildAudioCVT\fP\fR along with source and destination format parameters\&. Secondly, the \fBcvt\fR->\fBbuf\fR and \fBcvt\fR->\fBlen\fR fields must be setup\&. \fBcvt\fR->\fBbuf\fR should point to the audio data and \fBcvt\fR->\fBlen\fR should be set to the length of the audio data in bytes\&. Remember, the length of the buffer pointed to by \fBbuf\fR show be \fBlen\fR*\fBlen_mult\fR bytes in length\&.
.PP
Once the \fBSDL_AudioCVT\fRstructure is initilized then we can pass it to \fBSDL_ConvertAudio\fP, which will convert the audio data pointer to by \fBcvt\fR->\fBbuf\fR\&. If \fBSDL_ConvertAudio\fP returned \fB0\fR then the conversion was completed successfully, otherwise \fB-1\fR is returned\&.
.PP
If the conversion completed successfully then the converted audio data can be read from \fBcvt\fR->\fBbuf\fR\&. The amount of valid, converted, audio data in the buffer is equal to \fBcvt\fR->\fBlen\fR*\fBcvt\fR->\fBlen_ratio\fR\&.
.SH "EXAMPLES"
.PP
.nf
\f(CW/* Converting some WAV data to hardware format */
void my_audio_callback(void *userdata, Uint8 *stream, int len);

SDL_AudioSpec *desired, *obtained;
SDL_AudioSpec wav_spec;
SDL_AudioCVT  wav_cvt;
Uint32 wav_len;
Uint8 *wav_buf;
int ret;

/* Allocated audio specs */
desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));

/* Set desired format */
desired->freq=22050;
desired->format=AUDIO_S16LSB;
desired->samples=8192;
desired->callback=my_audio_callback;
desired->userdata=NULL;

/* Open the audio device */
if ( SDL_OpenAudio(desired, obtained) < 0 ){
  fprintf(stderr, "Couldn\&'t open audio: %s
", SDL_GetError());
  exit(-1);
}
        
free(desired);

/* Load the test\&.wav */
if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){
  fprintf(stderr, "Could not open test\&.wav: %s
", SDL_GetError());
  SDL_CloseAudio();
  free(obtained);
  exit(-1);
}
                                            
/* Build AudioCVT */
ret = SDL_BuildAudioCVT(&wav_cvt,
                        wav_spec\&.format, wav_spec\&.channels, wav_spec\&.freq,
                        obtained->format, obtained->channels, obtained->freq);

/* Check that the convert was built */
if(ret==-1){
  fprintf(stderr, "Couldn\&'t build converter!
");
  SDL_CloseAudio();
  free(obtained);
  SDL_FreeWAV(wav_buf);
}

/* Setup for conversion */
wav_cvt\&.buf=(Uint8 *)malloc(wav_len*wav_cvt\&.len_mult);
wav_cvt\&.len=wav_len;
memcpy(wav_cvt\&.buf, wav_buf, wav_len);

/* We can delete to original WAV data now */
SDL_FreeWAV(wav_buf);

/* And now we\&'re ready to convert */
SDL_ConvertAudio(&wav_cvt);

/* do whatever */
\&.
\&.
\&.
\&.

\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_BuildAudioCVT\fP\fR, \fI\fBSDL_AudioCVT\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58