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view README.wscons @ 3099:82e60908fab1
Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches
Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.
Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.
As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?
And last, please put file SDL_gf_opengles.c to the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Mar 2009 10:33:12 +0000 |
parents | 19d8949b4584 |
children |
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============================================================================== Using the Simple DirectMedia Layer with OpenBSD/wscons ============================================================================== The wscons SDL driver can be used to run SDL programs on OpenBSD without running X. So far, the driver only runs on the Sharp Zaurus, but the driver is written to be easily extended for other machines. The main missing pieces are blitting routines for anything but 16 bit displays, and keycode maps for other keyboards. Also, there is no support for hardware palettes. There is currently no mouse support. To compile SDL with support for wscons, use the "--enable-video-wscons" option when running configure. I used the following command line: ./configure --disable-oss --disable-ltdl --enable-pthread-sem \ --disable-esd --disable-arts --disable-video-aalib \ --enable-openbsdaudio --enable-video-wscons \ --prefix=/usr/local --sysconfdir=/etc Setting the console device to use ================================= When starting an SDL program on a wscons console, the driver uses the current virtual terminal (usually /dev/ttyC0). To force the driver to use a specific terminal device, set the environment variable SDL_WSCONSDEV: bash$ SDL_WSCONSDEV=/dev/ttyC1 ./some-sdl-program This is especially useful when starting an SDL program from a remote login prompt (which is great for development). If you do this, and want to use keyboard input, you should avoid having some other program reading from the used virtual console (i.e., do not have a getty running). Rotating the display ==================== The display can be rotated by the wscons SDL driver. This is useful for the Sharp Zaurus, since the display hardware is wired so that it is correctly rotated only when the display is folded into "PDA mode." When using the Zaurus in "normal," or "keyboard" mode, the hardware screen is rotated 90 degrees anti-clockwise. To let the wscons SDL driver rotate the screen, set the environment variable SDL_VIDEO_WSCONS_ROTATION to "CW", "CCW", or "UD", for clockwise, counter clockwise, and upside-down rotation respectively. "CW" makes the screen appear correct on a Sharp Zaurus SL-C3100. When using rotation in the driver, a "shadow" frame buffer is used to hold the intermediary display, before blitting it to the actual hardware frame buffer. This slows down performance a bit. For completeness, the rotation "NONE" can be specified to use a shadow frame buffer without actually rotating. Unsetting SDL_VIDEO_WSCONS_ROTATION, or setting it to '' turns off the shadow frame buffer for maximum performance. Running MAME ============ Since my main motivation for writing the driver was playing MAME on the Zaurus, I'll give a few hints: XMame compiles just fine under OpenBSD. I'm not sure this is strictly necessary, but set MY_CPU = arm in makefile.unix, and CFLAGS.arm = -DLSB_FIRST -DALIGN_INTS -DALIGN_SHORTS in src/unix/unix.max to be sure. The latest XMame (0.101 at this writing) is a very large program. Either tinker with the make files to compile a version without support for all drivers, or, get an older version of XMame. My recommendation would be 0.37b16. When running MAME, DO NOT SET SDL_VIDEO_WSCONS_ROTATION! Performace is MUCH better without this, and it is COMPLETELY UNNECESSARY, since MAME can rotate the picture itself while drawing, and does so MUCH FASTER. Use the Xmame command line option "-ror" to rotate the picture to the right. Acknowledgments =============== I studied the wsfb driver for XFree86/Xorg quite a bit before writing this, so there ought to be some similarities. -- Staffan Ulfberg <staffan@ulfberg.se>