Mercurial > sdl-ios-xcode
view README.DC @ 738:82b85b731fe3
Date: Mon, 10 Nov 2003 19:57:56 +0100
From: Stephane Marchesin <stephane.marchesin@wanadoo.fr>
Subject: [SDL] SDL and gcc >= 3.3.1 fix
Lately, I upgraded my gcc compiler and could trigger the error described
in this thread :
http://www.libsdl.org/pipermail/sdl/2003-September/056163.html
SDL_RLEaccel.c: In function `RLEClipBlit':
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
SDL_RLEaccel.c:845: error: invalid `asm': invalid expression as operand
The attached patch fixes this issue, and is smaller than the previous
one, as I was able to trigger the issue, so I could narrow it.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 14 Nov 2003 20:21:22 +0000 |
parents | dad72daf44b3 |
children | d79e6b0c2c19 |
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SDL for Dreamcast (beta2) BERO bero@geocities.co.jp http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - edit KOS_BASE in Makefie.dc for your enviroment - make -f Makefile.dc FIXME: The KOS thread files can be found on HERO's site - not in the SDL source. - overwrite thread/*.c to kos-1.1.7/kernel/thread - rebuild kos compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL