Mercurial > sdl-ios-xcode
view sdl.pc.in @ 5193:82a48f4d65f6
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 05 Feb 2011 10:03:12 -0800 |
parents | 824f6dee6648 |
children |
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# sdl pkg-config source file prefix=@prefix@ exec_prefix=@exec_prefix@ libdir=@libdir@ includedir=@includedir@ Name: sdl Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. Version: @SDL_VERSION@ Requires: Conflicts: Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@ Libs.private: @SDL_STATIC_LIBS@ Cflags: -I${includedir}/SDL @SDL_CFLAGS@