Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxmodes.c @ 1790:828a17e05192
Date: Mon, 8 May 2006 14:19:30 -0700
From: Bob Ippolito
Subject: SDL trunk (r2346) and Mac OS X
The current state of the trunk doesn't quite compile on Mac OS X,
I've attached a series of patches that gets it to compile and kills a
few warnings.
sdl-trunk-r2346-dlcompat-warnings.diff:
The dlcompat thing is just loaded with incorrect type signatures ..
some of them have changed since 10.2 and others are just flat wrong.
This puts it in sync with the latest headers. People on 10.2 will get
the warnings instead of people with new kits.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 07:26:58 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Utilities for getting and setting the X display mode */ #include "SDL_timer.h" #include "SDL_events.h" #include "../../events/SDL_events_c.h" #include "SDL_cgxvideo.h" #include "SDL_cgxwm_c.h" #include "SDL_cgxmodes_c.h" #define CGX_DEBUG static void set_best_resolution(_THIS, int width, int height) { Uint32 idok; int depth=8; if(SDL_Display) depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH); idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width, CYBRBIDTG_NominalHeight,height, CYBRBIDTG_Depth,depth, TAG_DONE); if(idok!=INVALID_ID) { if(SDL_Display) { if(currently_fullscreen) CloseScreen(SDL_Display); else UnlockPubScreen(NULL,SDL_Display); } SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height, SA_Depth,depth,SA_DisplayID,idok, SA_ShowTitle,FALSE, TAG_DONE); } } static void get_real_resolution(_THIS, int* w, int* h) { *w = /*SDL_Display->Width*/ SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight; *h = /*SDL_Display->Height*/ SDL_Window->Height-SDL_Window->BorderBottom-SDL_Window->BorderTop; } static void move_cursor_to(_THIS, int x, int y) { /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ /* DA FARE! */ } static void add_visual(_THIS, int depth, int class) { Uint32 tID; tID=BestCModeIDTags(CYBRBIDTG_Depth,depth, CYBRBIDTG_NominalWidth,640, CYBRBIDTG_NominalHeight,480, TAG_DONE); if(tID!=INVALID_ID) { int n = this->hidden->nvisuals; this->hidden->visuals[n].depth = depth; this->hidden->visuals[n].visual = tID; this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID); this->hidden->nvisuals++; } } #define TrueColor 1 #define PseudoColor 2 int CGX_GetVideoModes(_THIS) { int i; ULONG nextid; int nmodes=0; SDL_modelist=NULL; nextid=NextDisplayInfo(INVALID_ID); while(nextid!=INVALID_ID) { if(IsCyberModeID(nextid)) { DisplayInfoHandle h; if(h=FindDisplayInfo(nextid)) { struct DimensionInfo info; if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL)) { int ok=0; for(i=0;i<nmodes;i++) { if( SDL_modelist[i]->w == (info.Nominal.MaxX+1) && SDL_modelist[i]->h == (info.Nominal.MaxY+1) ) ok=1; } if(!ok) { nmodes++; SDL_modelist = (SDL_Rect **)SDL_realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *)); SDL_modelist[nmodes]=NULL; if ( SDL_modelist ) { SDL_modelist[nmodes-1] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect)); if ( SDL_modelist[nmodes-1] == NULL ) break; SDL_modelist[nmodes-1]->x = 0; SDL_modelist[nmodes-1]->y = 0; SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1; SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1; } } } } } nextid=NextDisplayInfo(nextid); } this->hidden->nvisuals = 0; /* Search for the visuals in deepest-first order, so that the first will be the richest one */ add_visual(this, 32, TrueColor); add_visual(this, 24, TrueColor); add_visual(this, 16, TrueColor); add_visual(this, 15, TrueColor); add_visual(this, 8, PseudoColor); if(this->hidden->nvisuals == 0) { SDL_SetError("Found no sufficiently capable CGX visuals"); return -1; } if ( SDL_modelist == NULL ) { SDL_modelist = (SDL_Rect **)SDL_malloc((1+1)*sizeof(SDL_Rect *)); i = 0; if ( SDL_modelist ) { SDL_modelist[i] = (SDL_Rect *)SDL_malloc(sizeof(SDL_Rect)); if ( SDL_modelist[i] ) { SDL_modelist[i]->x = 0; SDL_modelist[i]->y = 0; SDL_modelist[i]->w = SDL_Display->Width; SDL_modelist[i]->h = SDL_Display->Height; ++i; } SDL_modelist[i] = NULL; } } D( if ( SDL_modelist ) { bug("CGX video mode list: (%ld)\n",nmodes); for ( i=0; SDL_modelist[i]; ++i ) { bug( "\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h); } } ); D( { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals); for(i=0;i<this->hidden->nvisuals;i++) bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp); } ); return 0; } int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format) { int i; for(i = 0; i < this->hidden->nvisuals; i++) { if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp return 1; } return 0; } SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { if ( CGX_SupportedVisual(this, format) ) { if ( flags & SDL_FULLSCREEN ) { return(SDL_modelist); } else { return((SDL_Rect **)-1); } } else { return((SDL_Rect **)0); } } void CGX_FreeVideoModes(_THIS) { int i; if ( SDL_modelist ) { for ( i=0; SDL_modelist[i]; ++i ) { SDL_free(SDL_modelist[i]); } SDL_free(SDL_modelist); SDL_modelist = NULL; } } int CGX_ResizeFullScreen(_THIS) { int x, y; int real_w, real_h; if ( currently_fullscreen ) { /* Per ora non faccio nulla qui */ } return(1); } void _QueueEnterFullScreen(_THIS) { } int CGX_EnterFullScreen(_THIS) { int okay; Uint32 saved_flags; okay = 1; saved_flags = this->screen->flags; if ( ! currently_fullscreen ) { int real_w, real_h; /* Map the fullscreen window to blank the screen */ get_real_resolution(this, &real_w, &real_h); CGX_DestroyWindow(this,this->screen); set_best_resolution(this, real_w,real_h); currently_fullscreen = 1; this->screen->flags = saved_flags; CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); /* Set the new resolution */ okay = CGX_ResizeFullScreen(this); if ( ! okay ) { CGX_LeaveFullScreen(this); } /* Set the colormap */ /* if ( SDL_XColorMap ) { XInstallColormap(SDL_Display, SDL_XColorMap); } */ } // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); return(okay); } int CGX_LeaveFullScreen(_THIS) { if ( currently_fullscreen ) { int width,height; if ( SDL_Window ) { CloseWindow(SDL_Window); SDL_Window=NULL; } CloseScreen(SDL_Display); GFX_Display=SDL_Display=LockPubScreen(NULL); currently_fullscreen = 0; CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); CGX_ResizeImage(this,this->screen,0L); } return(0); }