view docs/man3/SDL_SetColors.3 @ 1790:828a17e05192

Date: Mon, 8 May 2006 14:19:30 -0700 From: Bob Ippolito Subject: SDL trunk (r2346) and Mac OS X The current state of the trunk doesn't quite compile on Mac OS X, I've attached a series of patches that gets it to compile and kills a few warnings. sdl-trunk-r2346-dlcompat-warnings.diff: The dlcompat thing is just loaded with incorrect type signatures .. some of them have changed since 10.2 and others are just flat wrong. This puts it in sync with the latest headers. People on 10.2 will get the warnings instead of people with new kits.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 May 2006 07:26:58 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_SetColors" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetColors\- Sets a portion of the colormap for the given 8-bit surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetColors\fP\fR(\fBSDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors\fR);
.SH "DESCRIPTION"
.PP
Sets a portion of the colormap for the given 8-bit surface\&.
.PP
When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetColors\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&.
.PP
The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3 =16777216 colors\&.
.PP
Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fBSDL_SetColors\fP modifies both palettes (if present), and is equivalent to calling \fISDL_SetPalette\fR with the \fBflags\fR set to \fB(SDL_LOGPAL | SDL_PHYSPAL)\fP\&.
.SH "RETURN VALUE"
.PP
If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetColors\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&.
.SH "EXAMPLE"
.PP
.nf
\f(CW/* Create a display surface with a grayscale palette */
SDL_Surface *screen;
SDL_Color colors[256];
int i;
\&.
\&.
\&.
/* Fill colors with color information */
for(i=0;i<256;i++){
  colors[i]\&.r=i;
  colors[i]\&.g=i;
  colors[i]\&.b=i;
}

/* Create display */
screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
if(!screen){
  printf("Couldn\&'t set video mode: %s
", SDL_GetError());
  exit(-1);
}

/* Set palette */
SDL_SetColors(screen, colors, 0, 256);
\&.
\&.
\&.
\&.\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_Color\fR\fR \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetPalette\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01