Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_wingl.c @ 4099:822f9624f984 SDL-1.2
Brian Fisher fixed bug #513
If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with
the windib video backend, then when exiting fullscreen the desktop resolution
is not restored
The reason this is, is because the windib backend restores the desktop
resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the
last request was for fullscreen by checking the original flags on the video
surface. However, if the bits per pixel requested is different than current
surface, the video surface is recreated and the original video flags are lost.
So the check to see if we were exiting fullscreen fails.
below is a patch to SDL_dibvideo.c that solves the problem by using the
original flags in all cases.
thanks!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Dec 2007 08:00:30 +0000 |
parents | 01dbf7134045 |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* WGL implementation of SDL OpenGL support */ #if SDL_VIDEO_OPENGL #include "SDL_opengl.h" #endif #include "SDL_lowvideo.h" #include "SDL_wingl_c.h" #if SDL_VIDEO_OPENGL #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" #endif /* If setting the HDC fails, we may need to recreate the window (MSDN) */ static int WIN_GL_ResetWindow(_THIS) { int status = 0; #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ /* This doesn't work with DirectX code (see CVS comments) */ /* If we were passed a window, then we can't create a new one */ if ( !SDL_windowid && SDL_strcmp(this->name, "windib") == 0 ) { /* Save the existing window attributes */ LONG style; RECT rect = { 0, 0, 0, 0 }; style = GetWindowLong(SDL_Window, GWL_STYLE); GetWindowRect(SDL_Window, &rect); DestroyWindow(SDL_Window); WIN_FlushMessageQueue(); SDL_resizing = 1; SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, style, rect.left, rect.top, (rect.right-rect.left)+1, (rect.bottom-rect.top)+1, NULL, NULL, SDL_Instance, NULL); WIN_FlushMessageQueue(); SDL_resizing = 0; if ( SDL_Window ) { this->SetCaption(this, this->wm_title, this->wm_icon); } else { SDL_SetError("Couldn't create window"); status = -1; } } else #endif /* !_WIN32_WCE */ { SDL_SetError("Unable to reset window for OpenGL context"); status = -1; } return(status); } #if SDL_VIDEO_OPENGL static int ExtensionSupported(const char *extension, const char *extensions) { const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if ( where || *extension == '\0' ) return 0; if ( ! extensions ) return 0; /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } static int ChoosePixelFormatARB(_THIS, const int *iAttribs, const FLOAT *fAttribs) { HWND hwnd; HDC hdc; HGLRC hglrc; const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; const char *extensions; int pformat = 0; UINT matches = 0; hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, 0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL); WIN_FlushMessageQueue(); hdc = GetDC(hwnd); SetPixelFormat(hdc, ChoosePixelFormat(hdc, &GL_pfd), &GL_pfd); hglrc = this->gl_data->wglCreateContext(hdc); if ( hglrc ) { this->gl_data->wglMakeCurrent(hdc, hglrc); } wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); if( wglGetExtensionsStringARB ) { extensions = wglGetExtensionsStringARB(hdc); } else { extensions = NULL; } this->gl_data->WGL_ARB_pixel_format = 0; if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); wglChoosePixelFormatARB = (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); if( wglChoosePixelFormatARB && wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, 1, &pformat, &matches) && pformat ) { this->gl_data->WGL_ARB_pixel_format = 1; } } if ( hglrc ) { this->gl_data->wglMakeCurrent(NULL, NULL); this->gl_data->wglDeleteContext(hglrc); } ReleaseDC(hwnd, hdc); DestroyWindow(hwnd); WIN_FlushMessageQueue(); return pformat; } #endif /* SDL_VIDEO_OPENGL */ int WIN_GL_SetupWindow(_THIS) { int retval; #if SDL_VIDEO_OPENGL int i; int iAttribs[64]; int *iAttr; float fAttribs[1] = { 0 }; const GLubyte *(WINAPI *glGetStringFunc)(GLenum); const char *wglext; /* load the gl driver from a default path */ if ( ! this->gl_config.driver_loaded ) { /* no driver has been loaded, use default (ourselves) */ if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { return(-1); } } /* Set up the pixel format descriptor with our needed format */ SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); GL_pfd.nSize = sizeof(GL_pfd); GL_pfd.nVersion = 1; GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); if ( this->gl_config.double_buffer ) { GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; } if ( this->gl_config.stereo ) { GL_pfd.dwFlags |= PFD_STEREO; } GL_pfd.iPixelType = PFD_TYPE_RGBA; GL_pfd.cColorBits = this->gl_config.buffer_size; GL_pfd.cRedBits = this->gl_config.red_size; GL_pfd.cGreenBits = this->gl_config.green_size; GL_pfd.cBlueBits = this->gl_config.blue_size; GL_pfd.cAlphaBits = this->gl_config.alpha_size; GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; GL_pfd.cAccumBits = (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); GL_pfd.cDepthBits = this->gl_config.depth_size; GL_pfd.cStencilBits = this->gl_config.stencil_size; /* setup WGL_ARB_pixel_format attribs */ iAttr = &iAttribs[0]; *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; *iAttr++ = GL_TRUE; *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = WGL_FULL_ACCELERATION_ARB; *iAttr++ = WGL_RED_BITS_ARB; *iAttr++ = this->gl_config.red_size; *iAttr++ = WGL_GREEN_BITS_ARB; *iAttr++ = this->gl_config.green_size; *iAttr++ = WGL_BLUE_BITS_ARB; *iAttr++ = this->gl_config.blue_size; if ( this->gl_config.alpha_size ) { *iAttr++ = WGL_ALPHA_BITS_ARB; *iAttr++ = this->gl_config.alpha_size; } *iAttr++ = WGL_DOUBLE_BUFFER_ARB; *iAttr++ = this->gl_config.double_buffer; *iAttr++ = WGL_DEPTH_BITS_ARB; *iAttr++ = this->gl_config.depth_size; if ( this->gl_config.stencil_size ) { *iAttr++ = WGL_STENCIL_BITS_ARB; *iAttr++ = this->gl_config.stencil_size; } if ( this->gl_config.accum_red_size ) { *iAttr++ = WGL_ACCUM_RED_BITS_ARB; *iAttr++ = this->gl_config.accum_red_size; } if ( this->gl_config.accum_green_size ) { *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; *iAttr++ = this->gl_config.accum_green_size; } if ( this->gl_config.accum_blue_size ) { *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; *iAttr++ = this->gl_config.accum_blue_size; } if ( this->gl_config.accum_alpha_size ) { *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; *iAttr++ = this->gl_config.accum_alpha_size; } if ( this->gl_config.stereo ) { *iAttr++ = WGL_STEREO_ARB; *iAttr++ = GL_TRUE; } if ( this->gl_config.multisamplebuffers ) { *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; *iAttr++ = this->gl_config.multisamplebuffers; } if ( this->gl_config.multisamplesamples ) { *iAttr++ = WGL_SAMPLES_ARB; *iAttr++ = this->gl_config.multisamplesamples; } if ( this->gl_config.accelerated >= 0 ) { *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = (this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB); } *iAttr = 0; for ( i=0; ; ++i ) { /* Get the window device context for our OpenGL drawing */ GL_hdc = GetDC(SDL_Window); if ( GL_hdc == NULL ) { SDL_SetError("Unable to get DC for SDL_Window"); return(-1); } /* Choose and set the closest available pixel format */ pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs); if ( !pixel_format ) { pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); } if ( !pixel_format ) { SDL_SetError("No matching GL pixel format available"); return(-1); } if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { if ( i == 0 ) { /* First time through, try resetting the window */ if ( WIN_GL_ResetWindow(this) < 0 ) { return(-1); } continue; } SDL_SetError("Unable to set HDC pixel format"); return(-1); } /* We either succeeded or failed by this point */ break; } DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); GL_hrc = this->gl_data->wglCreateContext(GL_hdc); if ( GL_hrc == NULL ) { SDL_SetError("Unable to create GL context"); return(-1); } if ( WIN_GL_MakeCurrent(this) < 0 ) { return(-1); } gl_active = 1; /* Get the wglGetPixelFormatAttribivARB pointer for the context */ if ( this->gl_data->WGL_ARB_pixel_format ) { this->gl_data->wglGetPixelFormatAttribivARB = (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); } else { this->gl_data->wglGetPixelFormatAttribivARB = NULL; } /* Vsync control under Windows. Checking glGetString here is * somewhat a documented and reliable hack - it was originally * as a feature added by mistake, but since so many people rely * on it, it will not be removed. strstr should be safe here.*/ glGetStringFunc = WIN_GL_GetProcAddress(this, "glGetString"); if ( glGetStringFunc ) { wglext = (const char *)glGetStringFunc(GL_EXTENSIONS); } else { /* Uh oh, something is seriously wrong here... */ wglext = NULL; } if ( wglext && SDL_strstr(wglext, "WGL_EXT_swap_control") ) { this->gl_data->wglSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglSwapIntervalEXT"); this->gl_data->wglGetSwapIntervalEXT = WIN_GL_GetProcAddress(this, "wglGetSwapIntervalEXT"); } else { this->gl_data->wglSwapIntervalEXT = NULL; this->gl_data->wglGetSwapIntervalEXT = NULL; } if ( this->gl_config.swap_control >= 0 ) { if ( this->gl_data->wglSwapIntervalEXT ) { this->gl_data->wglSwapIntervalEXT(this->gl_config.swap_control); } } #else SDL_SetError("WIN driver not configured with OpenGL"); #endif if ( gl_active ) { retval = 0; } else { retval = -1; } return(retval); } void WIN_GL_ShutDown(_THIS) { #if SDL_VIDEO_OPENGL /* Clean up OpenGL */ if ( GL_hrc ) { this->gl_data->wglMakeCurrent(NULL, NULL); this->gl_data->wglDeleteContext(GL_hrc); GL_hrc = NULL; } if ( GL_hdc ) { ReleaseDC(SDL_Window, GL_hdc); GL_hdc = NULL; } gl_active = 0; WIN_GL_UnloadLibrary(this); #endif /* SDL_VIDEO_OPENGL */ } #if SDL_VIDEO_OPENGL /* Make the current context active */ int WIN_GL_MakeCurrent(_THIS) { int retval; retval = 0; if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { SDL_SetError("Unable to make GL context current"); retval = -1; } return(retval); } /* Get attribute data from wgl. */ int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { int retval; if (attrib == SDL_GL_SWAP_CONTROL) { if ( this->gl_data->wglGetSwapIntervalEXT ) { *value = this->gl_data->wglGetSwapIntervalEXT(); return 0; } return -1; } if ( this->gl_data->wglGetPixelFormatAttribivARB ) { int wgl_attrib; switch(attrib) { case SDL_GL_RED_SIZE: wgl_attrib = WGL_RED_BITS_ARB; break; case SDL_GL_GREEN_SIZE: wgl_attrib = WGL_GREEN_BITS_ARB; break; case SDL_GL_BLUE_SIZE: wgl_attrib = WGL_BLUE_BITS_ARB; break; case SDL_GL_ALPHA_SIZE: wgl_attrib = WGL_ALPHA_BITS_ARB; break; case SDL_GL_DOUBLEBUFFER: wgl_attrib = WGL_DOUBLE_BUFFER_ARB; break; case SDL_GL_BUFFER_SIZE: wgl_attrib = WGL_COLOR_BITS_ARB; break; case SDL_GL_DEPTH_SIZE: wgl_attrib = WGL_DEPTH_BITS_ARB; break; case SDL_GL_STENCIL_SIZE: wgl_attrib = WGL_STENCIL_BITS_ARB; break; case SDL_GL_ACCUM_RED_SIZE: wgl_attrib = WGL_ACCUM_RED_BITS_ARB; break; case SDL_GL_ACCUM_GREEN_SIZE: wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; break; case SDL_GL_ACCUM_BLUE_SIZE: wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; break; case SDL_GL_ACCUM_ALPHA_SIZE: wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; break; case SDL_GL_STEREO: wgl_attrib = WGL_STEREO_ARB; break; case SDL_GL_MULTISAMPLEBUFFERS: wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; break; case SDL_GL_MULTISAMPLESAMPLES: wgl_attrib = WGL_SAMPLES_ARB; break; case SDL_GL_ACCELERATED_VISUAL: wgl_attrib = WGL_ACCELERATION_ARB; this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); if ( *value == WGL_NO_ACCELERATION_ARB ) { *value = SDL_FALSE; } else { *value = SDL_TRUE; } return 0; default: return(-1); } this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); return 0; } retval = 0; switch ( attrib ) { case SDL_GL_RED_SIZE: *value = GL_pfd.cRedBits; break; case SDL_GL_GREEN_SIZE: *value = GL_pfd.cGreenBits; break; case SDL_GL_BLUE_SIZE: *value = GL_pfd.cBlueBits; break; case SDL_GL_ALPHA_SIZE: *value = GL_pfd.cAlphaBits; break; case SDL_GL_DOUBLEBUFFER: if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { *value = 1; } else { *value = 0; } break; case SDL_GL_BUFFER_SIZE: *value = GL_pfd.cColorBits; break; case SDL_GL_DEPTH_SIZE: *value = GL_pfd.cDepthBits; break; case SDL_GL_STENCIL_SIZE: *value = GL_pfd.cStencilBits; break; case SDL_GL_ACCUM_RED_SIZE: *value = GL_pfd.cAccumRedBits; break; case SDL_GL_ACCUM_GREEN_SIZE: *value = GL_pfd.cAccumGreenBits; break; case SDL_GL_ACCUM_BLUE_SIZE: *value = GL_pfd.cAccumBlueBits; break; case SDL_GL_ACCUM_ALPHA_SIZE: *value = GL_pfd.cAccumAlphaBits; break; case SDL_GL_STEREO: if ( GL_pfd.dwFlags & PFD_STEREO ) { *value = 1; } else { *value = 0; } break; case SDL_GL_MULTISAMPLEBUFFERS: *value = 0; break; case SDL_GL_MULTISAMPLESAMPLES: *value = 1; break; case SDL_GL_SWAP_CONTROL: if ( this->gl_data->wglGetSwapIntervalEXT ) { *value = this->gl_data->wglGetSwapIntervalEXT(); return 0; } else { return -1; } break; default: retval = -1; break; } return retval; } void WIN_GL_SwapBuffers(_THIS) { SwapBuffers(GL_hdc); } void WIN_GL_UnloadLibrary(_THIS) { if ( this->gl_config.driver_loaded ) { FreeLibrary((HMODULE)this->gl_config.dll_handle); this->gl_data->wglGetProcAddress = NULL; this->gl_data->wglCreateContext = NULL; this->gl_data->wglDeleteContext = NULL; this->gl_data->wglMakeCurrent = NULL; this->gl_data->wglGetPixelFormatAttribivARB = NULL; this->gl_data->wglSwapIntervalEXT = NULL; this->gl_data->wglGetSwapIntervalEXT = NULL; this->gl_config.dll_handle = NULL; this->gl_config.driver_loaded = 0; } } /* Passing a NULL path means load pointers from the application */ int WIN_GL_LoadLibrary(_THIS, const char* path) { HMODULE handle; if ( gl_active ) { SDL_SetError("OpenGL context already created"); return -1; } if ( path == NULL ) { path = DEFAULT_GL_DRIVER_PATH; } handle = LoadLibrary(path); if ( handle == NULL ) { SDL_SetError("Could not load OpenGL library"); return -1; } /* Unload the old driver and reset the pointers */ WIN_GL_UnloadLibrary(this); /* Load new function pointers */ SDL_memset(this->gl_data, 0, sizeof(*this->gl_data)); this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) GetProcAddress(handle, "wglGetProcAddress"); this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) GetProcAddress(handle, "wglCreateContext"); this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) GetProcAddress(handle, "wglDeleteContext"); this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) GetProcAddress(handle, "wglMakeCurrent"); this->gl_data->wglSwapIntervalEXT = (void (WINAPI *)(int)) GetProcAddress(handle, "wglSwapIntervalEXT"); this->gl_data->wglGetSwapIntervalEXT = (int (WINAPI *)(void)) GetProcAddress(handle, "wglGetSwapIntervalEXT"); if ( (this->gl_data->wglGetProcAddress == NULL) || (this->gl_data->wglCreateContext == NULL) || (this->gl_data->wglDeleteContext == NULL) || (this->gl_data->wglMakeCurrent == NULL) ) { SDL_SetError("Could not retrieve OpenGL functions"); FreeLibrary(handle); return -1; } this->gl_config.dll_handle = handle; SDL_strlcpy(this->gl_config.driver_path, path, SDL_arraysize(this->gl_config.driver_path)); this->gl_config.driver_loaded = 1; return 0; } void *WIN_GL_GetProcAddress(_THIS, const char* proc) { void *func; /* This is to pick up extensions */ func = this->gl_data->wglGetProcAddress(proc); if ( ! func ) { /* This is probably a normal GL function */ func = GetProcAddress(this->gl_config.dll_handle, proc); } return func; } #endif /* SDL_VIDEO_OPENGL */