view src/video/ataricommon/SDL_atarigl_c.h @ 4099:822f9624f984 SDL-1.2

Brian Fisher fixed bug #513 If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with the windib video backend, then when exiting fullscreen the desktop resolution is not restored The reason this is, is because the windib backend restores the desktop resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the last request was for fullscreen by checking the original flags on the video surface. However, if the bits per pixel requested is different than current surface, the video surface is recreated and the original video flags are lost. So the check to see if we were exiting fullscreen fails. below is a patch to SDL_dibvideo.c that solves the problem by using the original flags in all cases. thanks!
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Dec 2007 08:00:30 +0000
parents d910939febfa
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Atari OSMesa.ldg implementation of SDL OpenGL support */

#ifndef _SDL_ATARIGL_H_
#define _SDL_ATARIGL_H_

#if SDL_VIDEO_OPENGL
#include <GL/osmesa.h>
#endif

#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS   SDL_VideoDevice *this

struct SDL_PrivateGLData {

    int gl_active; 	/* to stop switching drivers while we have a valid context */
	
	int gl_oldmesa;	/* Old OpenGL support ? */

	int	gl_pixelsize;	/* for CopyShadow functions */

	SDL_bool gl_upsidedown; /* Some implementations draw upside down */

	Uint8 *gl_shadow;	/* Shadow buffer for old implementations */

	/* for unsupported OSMesa buffer formats */
	void (*ConvertSurface)(_THIS, SDL_Surface *surface);	

	/* to convert the shadow buffer to the screen format */
	void (*CopyShadow)(_THIS, SDL_Surface *surface);	

#if SDL_VIDEO_OPENGL
	OSMesaContext	ctx;

	/* OpenGL functions */
	void (*glGetIntegerv)( GLenum pname, GLint *value );
	void (*glFinish)(void);
	void (*glFlush)(void);

	/* osmesa.ldg */
	OSMesaContext (*OSMesaCreateContextExt)( GLenum format, GLint depthBits, GLint stencilBits, GLint accumBits, OSMesaContext sharelist);
	void (*OSMesaDestroyContext)( OSMesaContext ctx );
	GLboolean (*OSMesaMakeCurrent)( OSMesaContext ctx, void *buffer, GLenum type, GLsizei width, GLsizei height );
	void (*OSMesaPixelStore)( GLint pname, GLint value );
	void * (*OSMesaGetProcAddress)( const char *funcName );

	/* mesa_gl.ldg, tiny_gl.ldg */
	void *(*OSMesaCreateLDG)( long format, long type, long width, long height );
	void (*OSMesaDestroyLDG)(void);

	/* Info needed to compare existing context with new asked one */
	int width, height;
	GLenum format;
	GLint depth,stencil,accum;
#endif
};

/* Variable names */
#define gl_active		(this->gl_data->gl_active)
#define gl_ctx			(this->gl_data->ctx)
#define gl_oldmesa		(this->gl_data->gl_oldmesa)
#define gl_pixelsize	(this->gl_data->gl_pixelsize)
#define gl_upsidedown	(this->gl_data->gl_upsidedown)
#define gl_shadow		(this->gl_data->gl_shadow)
#define gl_convert		(this->gl_data->ConvertSurface)
#define gl_copyshadow	(this->gl_data->CopyShadow)
#define gl_curformat	(this->gl_data->format)
#define gl_curdepth		(this->gl_data->depth)
#define gl_curstencil	(this->gl_data->stencil)
#define gl_curaccum		(this->gl_data->accum)
#define gl_curwidth		(this->gl_data->width)
#define gl_curheight	(this->gl_data->height)

/* OpenGL functions */
extern int SDL_AtariGL_Init(_THIS, SDL_Surface *current);
extern void SDL_AtariGL_Quit(_THIS, SDL_bool unload);
extern void SDL_AtariGL_InitPointers(_THIS);

extern int SDL_AtariGL_LoadLibrary(_THIS, const char *path);
extern void *SDL_AtariGL_GetProcAddress(_THIS, const char *proc);
extern int SDL_AtariGL_GetAttribute(_THIS, SDL_GLattr attrib, int* value);
extern int SDL_AtariGL_MakeCurrent(_THIS);
extern void SDL_AtariGL_SwapBuffers(_THIS);

#endif /* _SDL_ATARIGL_H_ */