view src/thread/pthread/SDL_syssem.c @ 4099:822f9624f984 SDL-1.2

Brian Fisher fixed bug #513 If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with the windib video backend, then when exiting fullscreen the desktop resolution is not restored The reason this is, is because the windib backend restores the desktop resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the last request was for fullscreen by checking the original flags on the video surface. However, if the bits per pixel requested is different than current surface, the video surface is recreated and the original video flags are lost. So the check to see if we were exiting fullscreen fails. below is a patch to SDL_dibvideo.c that solves the problem by using the original flags in all cases. thanks!
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Dec 2007 08:00:30 +0000
parents 536b0704b7d8
children c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <pthread.h>
#include <semaphore.h>
#include <errno.h>

#include "SDL_thread.h"
#include "SDL_timer.h"

/* Wrapper around POSIX 1003.1b semaphores */

#ifdef __MACOSX__
/* Mac OS X doesn't support sem_getvalue() as of version 10.4 */
#include "../generic/SDL_syssem.c"
#else

struct SDL_semaphore {
	sem_t sem;
};

/* Create a semaphore, initialized with value */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_sem *sem = (SDL_sem *) SDL_malloc(sizeof(SDL_sem));
	if ( sem ) {
		if ( sem_init(&sem->sem, 0, initial_value) < 0 ) {
			SDL_SetError("sem_init() failed");
			SDL_free(sem);
			sem = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return sem;
}

void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) {
		sem_destroy(&sem->sem);
		SDL_free(sem);
	}
}

int SDL_SemTryWait(SDL_sem *sem)
{
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}
	retval = SDL_MUTEX_TIMEDOUT;
	if ( sem_trywait(&sem->sem) == 0 ) {
		retval = 0;
	}
	return retval;
}

int SDL_SemWait(SDL_sem *sem)
{
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	while ( ((retval = sem_wait(&sem->sem)) == -1) && (errno == EINTR) ) {}
	if ( retval < 0 ) {
		SDL_SetError("sem_wait() failed");
	}
	return retval;
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	/* Try the easy cases first */
	if ( timeout == 0 ) {
		return SDL_SemTryWait(sem);
	}
	if ( timeout == SDL_MUTEX_MAXWAIT ) {
		return SDL_SemWait(sem);
	}

	/* Ack!  We have to busy wait... */
	/* FIXME: Use sem_timedwait()? */
	timeout += SDL_GetTicks();
	do {
		retval = SDL_SemTryWait(sem);
		if ( retval == 0 ) {
			break;
		}
		SDL_Delay(1);
	} while ( SDL_GetTicks() < timeout );

	return retval;
}

Uint32 SDL_SemValue(SDL_sem *sem)
{
	int ret = 0;
	if ( sem ) {
		sem_getvalue(&sem->sem, &ret);
		if ( ret < 0 ) {
			ret = 0;
		}
	}
	return (Uint32)ret;
}

int SDL_SemPost(SDL_sem *sem)
{
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	retval = sem_post(&sem->sem);
	if ( retval < 0 ) {
		SDL_SetError("sem_post() failed");
	}
	return retval;
}

#endif /* __MACOSX__ */