view src/audio/dc/SDL_dcaudio.c @ 4099:822f9624f984 SDL-1.2

Brian Fisher fixed bug #513 If an app requests a 24-bit opengl mode on a machine with a 32-bit desktop with the windib video backend, then when exiting fullscreen the desktop resolution is not restored The reason this is, is because the windib backend restores the desktop resolution when exiting fullscreen in DIB_SetVideoMode when it finds that the last request was for fullscreen by checking the original flags on the video surface. However, if the bits per pixel requested is different than current surface, the video surface is recreated and the original video flags are lost. So the check to see if we were exiting fullscreen fails. below is a patch to SDL_dibvideo.c that solves the problem by using the original flags in all cases. thanks!
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Dec 2007 08:00:30 +0000
parents 5b5e549382b3
children a1b03ba2fcd0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

*/
#include "SDL_config.h"

/* Output dreamcast aica */

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dcaudio.h"

#include "aica.h"
#include <dc/spu.h>

/* Audio driver functions */
static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DCAUD_WaitAudio(_THIS);
static void DCAUD_PlayAudio(_THIS);
static Uint8 *DCAUD_GetAudioBuf(_THIS);
static void DCAUD_CloseAudio(_THIS);

/* Audio driver bootstrap functions */
static int DCAUD_Available(void)
{
	return 1;
}

static void DCAUD_DeleteDevice(SDL_AudioDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_AudioDevice *DCAUD_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = DCAUD_OpenAudio;
	this->WaitAudio = DCAUD_WaitAudio;
	this->PlayAudio = DCAUD_PlayAudio;
	this->GetAudioBuf = DCAUD_GetAudioBuf;
	this->CloseAudio = DCAUD_CloseAudio;

	this->free = DCAUD_DeleteDevice;

	spu_init();

	return this;
}

AudioBootStrap DCAUD_bootstrap = {
	"dcaudio", "Dreamcast AICA audio",
	DCAUD_Available, DCAUD_CreateDevice
};

/* This function waits until it is possible to write a full sound buffer */
static void DCAUD_WaitAudio(_THIS)
{
	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}
}

#define	SPU_RAM_BASE	0xa0800000

static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size)
{
	uint8 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<8;
		rval|= (*src++)<<8;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		lval|= (*src++)<<24;
		rval|= (*src++)<<24;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size)
{
	uint16 *src = src0;
	uint32 *left  = (uint32*)(leftpos +SPU_RAM_BASE);
	uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE);
	size = (size+7)/8;
	while(size--) {
		unsigned lval,rval;
		lval = *src++;
		rval = *src++;
		lval|= (*src++)<<16;
		rval|= (*src++)<<16;
		g2_write_32(left++,lval);
		g2_write_32(right++,rval);
		g2_fifo_wait();
	}
}

static void DCAUD_PlayAudio(_THIS)
{
	SDL_AudioSpec *spec = &this->spec;
	unsigned int offset;

	if (this->hidden->playing) {
		/* wait */
		while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) {
			thd_pass();
		}
	}

	offset = this->hidden->nextbuf*spec->size;
	this->hidden->nextbuf^=1;
	/* Write the audio data, checking for EAGAIN on broken audio drivers */
	if (spec->channels==1) {
		spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
	} else {
		offset/=2;
		if ((this->spec.format&255)==8) {
			spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		} else {
			spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen);
		}
	}

	if (!this->hidden->playing) {
		int mode;
		this->hidden->playing = 1;
		mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT;
		if (spec->channels==1) {
			aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1);
		} else {
			aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1);
			aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1);
		}
	}
}

static Uint8 *DCAUD_GetAudioBuf(_THIS)
{
	return(this->hidden->mixbuf);
}

static void DCAUD_CloseAudio(_THIS)
{
	aica_stop(0);
	if (this->spec.channels==2) aica_stop(1);
	if ( this->hidden->mixbuf != NULL ) {
		SDL_FreeAudioMem(this->hidden->mixbuf);
		this->hidden->mixbuf = NULL;
	}
}

static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
    Uint16 test_format = SDL_FirstAudioFormat(spec->format);
    int valid_datatype = 0;
    while ((!valid_datatype) && (test_format)) {
        spec->format = test_format;
        switch (test_format) {
            /* only formats Dreamcast accepts... */
            case AUDIO_S8:
            case AUDIO_S16LSB:
                valid_datatype = 1;
                break;

            default:
                test_format = SDL_NextAudioFormat();
                break;
        }
    }

    if (!valid_datatype) {  /* shouldn't happen, but just in case... */
        SDL_SetError("Unsupported audio format");
        return (-1);
    }

    if (spec->channels > 2)
        spec->channels = 2;  /* no more than stereo on the Dreamcast. */

	/* Update the fragment size as size in bytes */
	SDL_CalculateAudioSpec(spec);

	/* Allocate mixing buffer */
	this->hidden->mixlen = spec->size;
	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
	if ( this->hidden->mixbuf == NULL ) {
		return(-1);
	}
	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
	this->hidden->leftpos = 0x11000;
	this->hidden->rightpos = 0x11000+spec->size;
	this->hidden->playing = 0;
	this->hidden->nextbuf = 0;

	/* We're ready to rock and roll. :-) */
	return(0);
}