Mercurial > sdl-ios-xcode
view src/audio/macrom/SDL_romaudio.h @ 3782:8225ef1f4dee SDL-ryan-multiple-audio-device
Removed the pre-Carbon Mac OS 9 audio code, so Mac OS 8 is officially
unsupported now. :)
The "USE_RYANS_SOUNDCODE" portion, which is what remains, has been the
active codepath for years now without complaint, and was used in several
shipping OS X titles before the CoreAudio support obsoleted it, so it's a
good fallback to keep around for testing if nothing else.
This code should still work on both OS 9, and PowerPC/Intel Mac OS X.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 01 Oct 2006 05:19:16 +0000 |
parents | c121d94672cb |
children | 37c9c4590689 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_romaudio_h #define _SDL_romaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Sound manager audio channel */ SndChannelPtr channel; }; /* Old variable names */ #define channel (this->hidden->channel) #define audio_buf (this->hidden->audio_buf) #endif /* _SDL_romaudio_h */ /* vi: set ts=4 sw=4 expandtab: */