view TODO @ 3782:8225ef1f4dee SDL-ryan-multiple-audio-device

Removed the pre-Carbon Mac OS 9 audio code, so Mac OS 8 is officially unsupported now. :) The "USE_RYANS_SOUNDCODE" portion, which is what remains, has been the active codepath for years now without complaint, and was used in several shipping OS X titles before the CoreAudio support obsoleted it, so it's a good fallback to keep around for testing if nothing else. This code should still work on both OS 9, and PowerPC/Intel Mac OS X.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 01 Oct 2006 05:19:16 +0000
parents c121d94672cb
children 3458c74b5fab
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Wish list for the 1.3 development branch:
http://bugzilla.libsdl.org/

 * Add a way to register custom events
 * Add internal support for adding video modes and refresh rates
 * Support querying and setting refresh rate with video modes
 * Add mousewheel events (new unified event architecture?)
 * DirectInput joystick support needs to be implemented
 * Be able to enumerate and select available audio and video drivers
 * Fullscreen video mode support for Mac OS X
 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
 * Shaped windows, windows without borders
 * Multiple windows, multiple display support
 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
 * Add a timestamp to events
 * Add audio input API
 * Add hardware accelerated scaled blit
 * Add hardware accelerated alpha blits
 * Redesign blitting architecture to allow blit plugins

In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
int and evaluate all the rest of the datatypes.  This is the only place
we should do it though, since the 1.2 series should not break binary
compatibility in this way.

Requests:
 * PCM and CDROM volume control (deprecated, but possible)