view docs/man3/SDL_GetKeyState.3 @ 1624:8208ae96bb2d

Fixed bug #192 The change made to sdl-config.in on March 18 (rev 11, see http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/sdl-config.in), broke static linking under Mac OS X for unix style build systems. In other words, "sdl-config --static-libs" no longer produces the correct output, as it is missing the required -framework switches. The attached patch fixes this.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:29:00 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
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.TH "SDL_GetKeyState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetKeyState\- Get a snapshot of the current keyboard state
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 *\fBSDL_GetKeyState\fP\fR(\fBint *numkeys\fR);
.SH "DESCRIPTION"
.PP
Gets a snapshot of the current keyboard state\&. The current state is return as a pointer to an array, the size of this array is stored in \fBnumkeys\fR\&. The array is indexed by the \fI\fBSDLK_*\fP\fR symbols\&. A value of 1 means the key is pressed and a value of 0 means its not\&. The pointer returned is a pointer to an internal SDL array and should not be freed by the caller\&.
.PP
.RS
\fBNote:  
.PP
Use \fI\fBSDL_PumpEvents\fP\fR to update the state array\&.
.RE
.SH "EXAMPLE"
.PP
.PP
.nf
\f(CWUint8 *keystate = SDL_GetKeyState(NULL);
if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed\&.
");\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL Key Symbols\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59