view src/timer/dc/SDL_systimer.c @ 3218:81773a1eac83

Patch from David Carre: I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL. There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 30 Jul 2009 14:53:57 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_TIMER_DC

#include <kos.h>

#include "SDL_thread.h"
#include "SDL_timer.h"
#include "../SDL_timer_c.h"

static unsigned start;

/* 
	jif =  ms * HZ /1000
	ms  = jif * 1000/HZ
*/

void
SDL_StartTicks(void)
{
    /* Set first ticks value */
    start = jiffies;
}

Uint32
SDL_GetTicks(void)
{
    return ((jiffies - start) * 1000 / HZ);
}

void
SDL_Delay(Uint32 ms)
{
    thd_sleep(ms);
}

/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;

static int
RunTimer(void *unused)
{
    while (timer_alive) {
        if (SDL_timer_running) {
            SDL_ThreadedTimerCheck();
        }
        SDL_Delay(10);
    }
    return (0);
}

/* This is only called if the event thread is not running */
int
SDL_SYS_TimerInit(void)
{
    timer_alive = 1;
    timer = SDL_CreateThread(RunTimer, NULL);
    if (timer == NULL)
        return (-1);
    return (SDL_SetTimerThreaded(1));
}

void
SDL_SYS_TimerQuit(void)
{
    timer_alive = 0;
    if (timer) {
        SDL_WaitThread(timer, NULL);
        timer = NULL;
    }
}

int
SDL_SYS_StartTimer(void)
{
    SDL_SetError("Internal logic error: DC uses threaded timer");
    return (-1);
}

void
SDL_SYS_StopTimer(void)
{
    return;
}

#endif /* SDL_TIMER_DC */
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