Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetThreadID.3 @ 3218:81773a1eac83
Patch from David Carre:
I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.
There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 30 Jul 2009 14:53:57 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_GetThreadID" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_GetThreadID \- Get the SDL thread ID of a SDL_Thread .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBUint32 \fBSDL_GetThreadID\fP\fR(\fBSDL_Thread *thread\fR); .SH "DESCRIPTION" .PP Returns the ID of a \fBSDL_Thread\fR created by \fISDL_CreateThread\fR\&. .SH "SEE ALSO" .PP \fISDL_CreateThread\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00