Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h @ 3218:81773a1eac83
Patch from David Carre:
I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.
There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 30 Jul 2009 14:53:57 +0000 |
parents | 4d2d0548f5b2 |
children |
line wrap: on
line source
/* SDLMain.m - main entry point for our Cocoa-ized SDL app Initial Version: Darrell Walisser <dwaliss1@purdue.edu> Non-NIB-Code & other changes: Max Horn <max@quendi.de> Feel free to customize this file to suit your needs */ #import <Cocoa/Cocoa.h> @interface SDLMain : NSObject - (IBAction)prefsMenu:(id)sender; - (IBAction)newGame:(id)sender; - (IBAction)openGame:(id)sender; - (IBAction)saveGame:(id)sender; - (IBAction)saveGameAs:(id)sender; - (IBAction)help:(id)sender; @end