Mercurial > sdl-ios-xcode
view XCodeiPhoneOS/Demos/src/common.h @ 3218:81773a1eac83
Patch from David Carre:
I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.
There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 30 Jul 2009 14:53:57 +0000 |
parents | f55c87ae336b |
children |
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/* * common.h * written by Holmes Futrell * use however you want */ #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 480 extern int randomInt(int min, int max); extern float randomFloat(float min, float max); extern void fatalError(const char *string);