Mercurial > sdl-ios-xcode
view README.pandora @ 3218:81773a1eac83
Patch from David Carre:
I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.
There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 30 Jul 2009 14:53:57 +0000 |
parents | 494559cc723b |
children |
line wrap: on
line source
SDL 1.3 with open pandora console support ( http://openpandora.org/ ) ===================================================================== - A pandora specific video driver was writed to allow SDL 1.3 with OpenGL ES support to work on the pandora under the framebuffer. This driver do not have input support for now, so if you use it you will have to add your own control code. The video driver name is "pandora" so if you have problem running it from the framebuffer, try to set the following variable before starting your application : "export SDL_VIDEODRIVER=pandora" - OpenGL ES support was added to the x11 driver, so it's working like the normal x11 driver one with OpenGLX support, with SDL input event's etc.. David Carré (Cpasjuste) cpasjuste@gmail.com