view src/video/fbcon/SDL_fb3dfx.c @ 1768:814f9f2c7a33

Fixed bug #80 Date: 21 Apr 2003 17:20:20 +0100 From: Alan Swanson <swanson@uklinux.net> Subject: [SDL] New XFree 4.3 Video Mode Patch If you look at the unsorted list of modes returned by X, here's mine; 1280 x 1024 @ 85.0 > 1024 x 768 @ 100.3 > USER 800 x 600 @ 125.5 > SET 640 x 480 @ 124.9 > 1280 x 1024 @ 75.0 ] 1280 x 1024 @ 60.0 ] 1280 x 960 @ 85.0 ] X11 1280 x 960 @ 60.0 ] AUTO 1152 x 864 @ 75.0 ]=20 1152 x 768 @ 54.8 ] 960 x 720 @ 120.0 ] ... 640 x 400 @ 85.1 ] 256k 576 x 432 @ 150.0 ] 249k PIXEL 640 x 350 @ 85.1 ] 224k COUNT 576 x 384 @ 109.6 ] 221k ... The user set modes come first followed by X set modes which are ordered by decreasing number of pixels and refresh. The reason why every other library or program not using SDL working is due to SDL scanning the modes in reverse getting X11 provided modes modes with the lowest refresh.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 05 May 2006 05:50:26 +0000
parents d910939febfa
children 14717b52abc0
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_blit.h"
#include "SDL_fb3dfx.h"
#include "3dfx_mmio.h"


/* Wait for vertical retrace */
static void WaitVBL(_THIS)
{
	/* find start of retrace */
	tdfx_waitidle();
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == STATUS_RETRACE )
		;
	/* wait until we're past the start */
	while( (tdfx_in32(TDFX_STATUS) & STATUS_RETRACE) == 0 )
		; 
}
static void WaitIdle(_THIS)
{
	tdfx_waitidle();
}

/* Sets video mem colorkey and accelerated blit function */
static int SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key)
{
	return(0);
}

static int FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
{
	int bpp;
	char *dst_base;
	Uint32 format;
	int dstX, dstY;

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set the destination pixel format */
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	/* Calculate source and destination base coordinates */
	dstX = rect->x;
	dstY = rect->y;

	/* Execute the fill command */
	tdfx_wait(6);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, format);
	tdfx_out32(COLORFORE, color);
	tdfx_out32(COMMAND_2D, COMMAND_2D_FILLRECT);
	tdfx_out32(DSTSIZE, rect->w | (rect->h << 16));
	tdfx_out32(LAUNCH_2D, dstX | (dstY << 16));

	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                       SDL_Surface *dst, SDL_Rect *dstrect)
{
	SDL_VideoDevice *this = current_video;
	int bpp;
	Uint32 src_format;
	Uint32 dst_format;
	char *src_base;
	char *dst_base;
	int srcX, srcY;
	int dstX, dstY;
	Uint32 blitop;
	Uint32 use_colorkey;

	/* Don't blit to the display surface when switched away */
	if ( dst == this->screen ) {
		SDL_mutexP(hw_lock);
	}

	/* Set the source and destination pixel format */
	src_base = (char *)((char *)src->pixels - mapped_mem);
	bpp = src->format->BitsPerPixel;
	src_format = src->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);
	dst_base = (char *)((char *)dst->pixels - mapped_mem);
	bpp = dst->format->BitsPerPixel;
	dst_format = dst->pitch | ((bpp+((bpp==8) ? 0 : 8)) << 13);

	srcX = srcrect->x;
	srcY = srcrect->y;
	dstX = dstrect->x;
	dstY = dstrect->y;

	/* Assemble the blit operation */
	blitop = COMMAND_2D_BITBLT | (0xCC << 24);
	if ( srcX <= dstX ) {
		blitop |= BIT(14);
		srcX += (dstrect->w - 1);
		dstX += (dstrect->w - 1);
	}
	if ( srcY <= dstY ) {
		blitop |= BIT(15);
		srcY += (dstrect->h - 1);
		dstY += (dstrect->h - 1);
	}

	/* Perform the blit! */
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
    		tdfx_wait(3);
    		tdfx_out32(SRCCOLORKEYMIN, src->format->colorkey);
    		tdfx_out32(SRCCOLORKEYMAX, src->format->colorkey);
    		tdfx_out32(ROP_2D, 0xAA00);
		use_colorkey = 1;
	} else {
		use_colorkey = 0;
	}
	tdfx_wait(9);
	tdfx_out32(SRCBASE, (Uint32)src_base);
	tdfx_out32(SRCFORMAT, src_format);
	tdfx_out32(DSTBASE, (Uint32)dst_base);
	tdfx_out32(DSTFORMAT, src_format);
	tdfx_out32(COMMAND_2D, blitop);
	tdfx_out32(COMMANDEXTRA_2D, use_colorkey);
	tdfx_out32(DSTSIZE, dstrect->w | (dstrect->h << 16));
	tdfx_out32(DSTXY, dstX | (dstY << 16));
	tdfx_out32(LAUNCH_2D, srcX | (srcY << 16));

	FB_AddBusySurface(src);
	FB_AddBusySurface(dst);

	if ( dst == this->screen ) {
		SDL_mutexV(hw_lock);
	}
	return(0);
}

static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
	int accelerated;

	/* Set initial acceleration on */
	src->flags |= SDL_HWACCEL;

	/* Set the surface attributes */
	if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		if ( ! this->info.blit_hw_A ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}
	if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
		if ( ! this->info.blit_hw_CC ) {
			src->flags &= ~SDL_HWACCEL;
		}
	}

	/* Check to see if final surface blit is accelerated */
	accelerated = !!(src->flags & SDL_HWACCEL);
	if ( accelerated ) {
		src->map->hw_blit = HWAccelBlit;
	}
	return(accelerated);
}

void FB_3DfxAccel(_THIS, __u32 card)
{
	/* We have hardware accelerated surface functions */
	this->CheckHWBlit = CheckHWBlit;
	wait_vbl = WaitVBL;
	wait_idle = WaitIdle;

	/* Reset the 3Dfx controller */
	tdfx_out32(BRESERROR0, 0);
	tdfx_out32(BRESERROR1, 0);

	/* The 3Dfx has an accelerated color fill */
	this->info.blit_fill = 1;
	this->FillHWRect = FillHWRect;

	/* The 3Dfx has accelerated normal and colorkey blits */
	this->info.blit_hw = 1;
	this->info.blit_hw_CC = 1;
	this->SetHWColorKey = SetHWColorKey;
}