Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_sysmutex.c @ 1768:814f9f2c7a33
Fixed bug #80
Date: 21 Apr 2003 17:20:20 +0100
From: Alan Swanson <swanson@uklinux.net>
Subject: [SDL] New XFree 4.3 Video Mode Patch
If you look at the unsorted list of modes returned by X, here's mine;
1280 x 1024 @ 85.0 >
1024 x 768 @ 100.3 > USER
800 x 600 @ 125.5 > SET
640 x 480 @ 124.9 >
1280 x 1024 @ 75.0 ]
1280 x 1024 @ 60.0 ]
1280 x 960 @ 85.0 ] X11
1280 x 960 @ 60.0 ] AUTO
1152 x 864 @ 75.0 ]=20
1152 x 768 @ 54.8 ]
960 x 720 @ 120.0 ]
...
640 x 400 @ 85.1 ] 256k
576 x 432 @ 150.0 ] 249k PIXEL
640 x 350 @ 85.1 ] 224k COUNT
576 x 384 @ 109.6 ] 221k
...
The user set modes come first followed by X set modes which are ordered
by decreasing number of pixels and refresh.
The reason why every other library or program not using SDL working is
due to SDL scanning the modes in reverse getting X11 provided modes
modes with the lowest refresh.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 05 May 2006 05:50:26 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of mutexes using semaphores */ #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_mutex { int recursive; Uint32 owner; SDL_sem *sem; }; /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *)SDL_malloc(sizeof(*mutex)); if ( mutex ) { /* Create the mutex semaphore, with initial value 1 */ mutex->sem = SDL_CreateSemaphore(1); mutex->recursive = 0; mutex->owner = 0; if ( ! mutex->sem ) { SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { if ( mutex->sem ) { SDL_DestroySemaphore(mutex->sem); } SDL_free(mutex); } } /* Lock the semaphore */ int SDL_mutexP(SDL_mutex *mutex) { #if SDL_THREADS_DISABLED return 0; #else Uint32 this_thread; if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID(); if ( mutex->owner == this_thread ) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ SDL_SemWait(mutex->sem); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* SDL_THREADS_DISABLED */ } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { #if SDL_THREADS_DISABLED return 0; #else if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if ( SDL_ThreadID() != mutex->owner ) { SDL_SetError("mutex not owned by this thread"); return -1; } if ( mutex->recursive ) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; SDL_SemPost(mutex->sem); } return 0; #endif /* SDL_THREADS_DISABLED */ }