Mercurial > sdl-ios-xcode
view src/thread/amigaos/SDL_systhread.c @ 1768:814f9f2c7a33
Fixed bug #80
Date: 21 Apr 2003 17:20:20 +0100
From: Alan Swanson <swanson@uklinux.net>
Subject: [SDL] New XFree 4.3 Video Mode Patch
If you look at the unsorted list of modes returned by X, here's mine;
1280 x 1024 @ 85.0 >
1024 x 768 @ 100.3 > USER
800 x 600 @ 125.5 > SET
640 x 480 @ 124.9 >
1280 x 1024 @ 75.0 ]
1280 x 1024 @ 60.0 ]
1280 x 960 @ 85.0 ] X11
1280 x 960 @ 60.0 ] AUTO
1152 x 864 @ 75.0 ]=20
1152 x 768 @ 54.8 ]
960 x 720 @ 120.0 ]
...
640 x 400 @ 85.1 ] 256k
576 x 432 @ 150.0 ] 249k PIXEL
640 x 350 @ 85.1 ] 224k COUNT
576 x 384 @ 109.6 ] 221k
...
The user set modes come first followed by X set modes which are ordered
by decreasing number of pixels and refresh.
The reason why every other library or program not using SDL working is
due to SDL scanning the modes in reverse getting X11 provided modes
modes with the lowest refresh.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 05 May 2006 05:50:26 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* BeOS thread management routines for SDL */ #include "SDL_mutex.h" #include "SDL_thread.h" #include "../SDL_thread_c.h" #include "../SDL_systhread.h" #include "mydebug.h" typedef struct { int (*func)(void *); void *data; SDL_Thread *info; struct Task *wait; } thread_args; #ifndef MORPHOS #if defined(__SASC) && !defined(__PPC__) __saveds __asm Uint32 RunThread(register __a0 char *args ) #elif defined(__PPC__) Uint32 RunThread(char *args) #else Uint32 __saveds RunThread(char *args __asm("a0") ) #endif { #ifdef STORMC4_WOS thread_args *data=(thread_args *)args; #else thread_args *data=(thread_args *)atol(args); #endif struct Task *Father; D(bug("Received data: %lx\n",data)); Father=data->wait; SDL_RunThread(data); Signal(Father,SIGBREAKF_CTRL_F); D(bug("Thread with data %lx ended\n",data)); return(0); } #else #include <emul/emulinterface.h> Uint32 RunTheThread(void) { thread_args *data=(thread_args *)atol((char *)REG_A0); struct Task *Father; D(bug("Received data: %lx\n",data)); Father=data->wait; SDL_RunThread(data); Signal(Father,SIGBREAKF_CTRL_F); D(bug("Thread with data %lx ended\n",data)); return(0); } struct EmulLibEntry RunThreadStruct= { TRAP_LIB, 0, (ULONG)RunTheThread }; void *RunThread=&RunThreadStruct; #endif int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { /* Create the thread and go! */ char buffer[20]; D(bug("Sending %lx to the new thread...\n",args)); if(args) SDL_snprintf(buffer, SDL_arraysize(buffer),"%ld",args); #ifdef STORMC4_WOS thread->handle=CreateTaskPPCTags(TASKATTR_CODE, RunThread, TASKATTR_NAME, "SDL subtask", TASKATTR_STACKSIZE, 100000, (args ? TASKATTR_R3 : TAG_IGNORE), args, TASKATTR_INHERITR2, TRUE, TAG_DONE); #else thread->handle=(struct Task *)CreateNewProcTags(NP_Output,Output(), NP_Name,(ULONG)"SDL subtask", NP_CloseOutput, FALSE, NP_StackSize,20000, NP_Entry,(ULONG)RunThread, args ? NP_Arguments : TAG_IGNORE,(ULONG)buffer, TAG_DONE); #endif if(!thread->handle) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { } Uint32 SDL_ThreadID(void) { return((Uint32)FindTask(NULL)); } void SDL_SYS_WaitThread(SDL_Thread *thread) { SetSignal(0L,SIGBREAKF_CTRL_F|SIGBREAKF_CTRL_C); Wait(SIGBREAKF_CTRL_F|SIGBREAKF_CTRL_C); } void SDL_SYS_KillThread(SDL_Thread *thread) { Signal((struct Task *)thread->handle,SIGBREAKF_CTRL_C); }