Mercurial > sdl-ios-xcode
view include/SDL_version.h @ 1768:814f9f2c7a33
Fixed bug #80
Date: 21 Apr 2003 17:20:20 +0100
From: Alan Swanson <swanson@uklinux.net>
Subject: [SDL] New XFree 4.3 Video Mode Patch
If you look at the unsorted list of modes returned by X, here's mine;
1280 x 1024 @ 85.0 >
1024 x 768 @ 100.3 > USER
800 x 600 @ 125.5 > SET
640 x 480 @ 124.9 >
1280 x 1024 @ 75.0 ]
1280 x 1024 @ 60.0 ]
1280 x 960 @ 85.0 ] X11
1280 x 960 @ 60.0 ] AUTO
1152 x 864 @ 75.0 ]=20
1152 x 768 @ 54.8 ]
960 x 720 @ 120.0 ]
...
640 x 400 @ 85.1 ] 256k
576 x 432 @ 150.0 ] 249k PIXEL
640 x 350 @ 85.1 ] 224k COUNT
576 x 384 @ 109.6 ] 221k
...
The user set modes come first followed by X set modes which are ordered
by decreasing number of pixels and refresh.
The reason why every other library or program not using SDL working is
due to SDL scanning the modes in reverse getting X11 provided modes
modes with the lowest refresh.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 05 May 2006 05:50:26 +0000 |
parents | 67114343400d |
children | 0a53c90a37f9 44635227a939 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* This header defines the current SDL version */ #ifndef _SDL_version_h #define _SDL_version_h #include "SDL_stdinc.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL */ #define SDL_MAJOR_VERSION 1 #define SDL_MINOR_VERSION 2 #define SDL_PATCHLEVEL 10 typedef struct SDL_version { Uint8 major; Uint8 minor; Uint8 patch; } SDL_version; /* This macro can be used to fill a version structure with the compile-time * version of the SDL library. */ #define SDL_VERSION(X) \ { \ (X)->major = SDL_MAJOR_VERSION; \ (X)->minor = SDL_MINOR_VERSION; \ (X)->patch = SDL_PATCHLEVEL; \ } /* This macro turns the version numbers into a numeric value: (1,2,3) -> (1203) This assumes that there will never be more than 100 patchlevels */ #define SDL_VERSIONNUM(X, Y, Z) \ ((X)*1000 + (Y)*100 + (Z)) /* This is the version number macro for the current SDL version */ #define SDL_COMPILEDVERSION \ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) /* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ #define SDL_VERSION_ATLEAST(X, Y, Z) \ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) /* This function gets the version of the dynamically linked SDL library. it should NOT be used to fill a version structure, instead you should use the SDL_Version() macro. */ extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_version_h */