view docs/html/sdljoystickgetaxis.html @ 1768:814f9f2c7a33

Fixed bug #80 Date: 21 Apr 2003 17:20:20 +0100 From: Alan Swanson <swanson@uklinux.net> Subject: [SDL] New XFree 4.3 Video Mode Patch If you look at the unsorted list of modes returned by X, here's mine; 1280 x 1024 @ 85.0 > 1024 x 768 @ 100.3 > USER 800 x 600 @ 125.5 > SET 640 x 480 @ 124.9 > 1280 x 1024 @ 75.0 ] 1280 x 1024 @ 60.0 ] 1280 x 960 @ 85.0 ] X11 1280 x 960 @ 60.0 ] AUTO 1152 x 864 @ 75.0 ]=20 1152 x 768 @ 54.8 ] 960 x 720 @ 120.0 ] ... 640 x 400 @ 85.1 ] 256k 576 x 432 @ 150.0 ] 249k PIXEL 640 x 350 @ 85.1 ] 224k COUNT 576 x 384 @ 109.6 ] 221k ... The user set modes come first followed by X set modes which are ordered by decreasing number of pixels and refresh. The reason why every other library or program not using SDL working is due to SDL scanning the modes in reverse getting X11 provided modes modes with the lowest refresh.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 05 May 2006 05:50:26 +0000
parents 355632dca928
children
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>SDL_JoystickGetAxis</H1
><DIV
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><H2
>Name</H2
>SDL_JoystickGetAxis&nbsp;--&nbsp;Get the current state of an axis</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Sint16 <B
CLASS="FSFUNC"
>SDL_JoystickGetAxis</B
></CODE
>(SDL_Joystick *joystick, int axis);</CODE
></P
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> returns the current state of the given <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> on the given <TT
CLASS="PARAMETER"
><I
>joystick</I
></TT
>.</P
><P
>On most modern joysticks the X axis is usually represented by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 0 and the Y axis by <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
> 1. The value returned by <TT
CLASS="FUNCTION"
>SDL_JoystickGetAxis</TT
> is a signed integer (-32768 to 32768) representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6341"
></A
><H2
>Return Value</H2
><P
>Returns a 16-bit signed integer representing the current position of the <TT
CLASS="PARAMETER"
><I
>axis</I
></TT
>.</P
></DIV
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>Sint16 x_move, y_move;
SDL_Joystick *joy1;
.
.
x_move=SDL_JoystickGetAxis(joy1, 0);
y_move=SDL_JoystickGetAxis(joy1, 1);</PRE
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>See Also</H2
><P
><A
HREF="sdljoysticknumaxes.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickNumAxes</TT
></A
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