Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateThread.3 @ 2791:8133d1d278da
Date: Wed, 26 Nov 2008 19:50:31 +0100
From: Couriersud
Subject: LPGL and closed-source license / Re: [Bug 607] Texture palette not up
Permission granted to release code under both LPGL and closed-source
commercial license.
Please find attached a minor patch fixing vsync handling in the directfb
driver and containing a small update to README.directfb
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 26 Nov 2008 21:59:35 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_CreateThread" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateThread \- Creates a new thread of execution that shares its parent\&'s properties\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_Thread *\fBSDL_CreateThread\fP\fR(\fBint (*fn)(void *), void *data\fR); .SH "DESCRIPTION" .PP \fBSDL_CreateThread\fP creates a new thread of execution that shares all of its parent\&'s global memory, signal handlers, file descriptors, etc, and runs the function \fBfn\fR passed the void pointer \fBdata\fR The thread quits when this function returns\&. .SH "SEE ALSO" .PP \fI\fBSDL_KillThread\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00