Mercurial > sdl-ios-xcode
view src/video/dummy/Makefile.am @ 1260:80f8c94b5199
Date: 10 Jun 2003 15:30:59 -0400
From: Mike Shal
Subject: [SDL] Bug in SDL_wave.c?
Hey everyone, I'm not sure if this is a bug in SDL, or if I just have
incorrect WAV files. The problem I'm having is loading multiple
concatenated WAVs from SDL_LoadWAV_RW. Some WAV files put comments at
the end of the file (which may be bad form), and SDL doesn't skip past
them when reading from the RWops. So the next WAV I try to load will
start at the comment section of the previous WAV, which obviously
doesn't work. If anyone else is having this problem, one quick fix you
can do is run sox on the bad WAVs, which strips out all of the comment
sections.
Eg:
$ sox sound.wav tmp.wav
$ mv -f tmp.wav sound.wav
The other fix is to patch SDL_wave.c, which is included with this email.
(Assuming I made the patch correctly :). All it does is calculate how
much remaining space there is in the WAV file after the data chunk, and
does SDL_RWseek to skip it. I don't think it should interfere with
anything else, but if someone could check it that would be nice :). If
the bug is really with SDL and not with my WAVs, can someone work this
into the next version of SDL? Thanks,
-Mike Shal
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Jan 2006 07:20:18 +0000 |
parents | cf2af46e9e2a |
children |
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## Makefile.am for SDL using the null video driver noinst_LTLIBRARIES = libvideo_null.la libvideo_null_la_SOURCES = $(NULL_SRCS) # The SDL null video driver sources NULL_SRCS = \ SDL_nullvideo.h \ SDL_nullevents.c \ SDL_nullevents_c.h \ SDL_nullmouse.c \ SDL_nullmouse_c.h \ SDL_nullvideo.c