Mercurial > sdl-ios-xcode
view test/testwm.c @ 2569:806919b319d4 gsoc2008_force_feedback
Another set of fixes to try to get haptic subsystem compiling on windows.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Thu, 31 Jul 2008 16:13:37 +0000 |
parents | 2032348afed1 |
children | 6d91cff0ec79 |
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/* Test out the window manager interaction functions */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" /* Is the cursor visible? */ static int visible = 1; static Uint8 video_bpp; static Uint32 video_flags; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SetVideoMode(int w, int h) { SDL_Surface *screen; int i; Uint8 *buffer; SDL_Color palette[256]; screen = SDL_SetVideoMode(w, h, video_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, video_bpp, SDL_GetError()); return (-1); } printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ? "fullscreen" : "windowed"); /* Set the surface pixels and refresh! */ for (i = 0; i < 256; ++i) { palette[i].r = 255 - i; palette[i].g = 255 - i; palette[i].b = 255 - i; } SDL_SetColors(screen, palette, 0, 256); if (SDL_LockSurface(screen) < 0) { fprintf(stderr, "Couldn't lock display surface: %s\n", SDL_GetError()); return (-1); } buffer = (Uint8 *) screen->pixels; for (i = 0; i < screen->h; ++i) { memset(buffer, (i * 255) / screen->h, screen->w * screen->format->BytesPerPixel); buffer += screen->pitch; } SDL_UnlockSurface(screen); SDL_UpdateRect(screen, 0, 0, 0, 0); return (0); } SDL_Surface * LoadIconSurface(char *file, Uint8 ** maskp) { SDL_Surface *icon; Uint8 *pixels; Uint8 *mask; int mlen, i, j; *maskp = NULL; /* Load the icon surface */ icon = SDL_LoadBMP(file); if (icon == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError()); return (NULL); } /* Check width and height if ( (icon->w%8) != 0 ) { fprintf(stderr, "Icon width must be a multiple of 8!\n"); SDL_FreeSurface(icon); return(NULL); } */ if (icon->format->palette == NULL) { fprintf(stderr, "Icon must have a palette!\n"); SDL_FreeSurface(icon); return (NULL); } /* Set the colorkey */ SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *) icon->pixels)); /* Create the mask */ pixels = (Uint8 *) icon->pixels; printf("Transparent pixel: (%d,%d,%d)\n", icon->format->palette->colors[*pixels].r, icon->format->palette->colors[*pixels].g, icon->format->palette->colors[*pixels].b); mlen = (icon->w * icon->h + 7) / 8; mask = (Uint8 *) malloc(mlen); if (mask == NULL) { fprintf(stderr, "Out of memory!\n"); SDL_FreeSurface(icon); return (NULL); } memset(mask, 0, mlen); for (i = 0; i < icon->h; i++) for (j = 0; j < icon->w; j++) { int pindex = i * icon->pitch + j; int mindex = i * icon->w + j; if (pixels[pindex] != *pixels) mask[mindex >> 3] |= 1 << (7 - (mindex & 7)); } *maskp = mask; return (icon); } void HotKey_ToggleFullScreen(void) { SDL_Surface *screen; screen = SDL_GetVideoSurface(); if (SDL_WM_ToggleFullScreen(screen)) { printf("Toggled fullscreen mode - now %s\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed"); } else { printf("Unable to toggle fullscreen mode\n"); video_flags ^= SDL_FULLSCREEN; SetVideoMode(screen->w, screen->h); } } void HotKey_ToggleGrab(void) { SDL_GrabMode mode; printf("Ctrl-G: toggling input grab!\n"); mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); if (mode == SDL_GRAB_ON) { printf("Grab was on\n"); } else { printf("Grab was off\n"); } mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON); if (mode == SDL_GRAB_ON) { printf("Grab is now on\n"); } else { printf("Grab is now off\n"); } } void HotKey_Iconify(void) { printf("Ctrl-Z: iconifying window!\n"); SDL_WM_IconifyWindow(); } void HotKey_Quit(void) { SDL_Event event; printf("Posting internal quit request\n"); event.type = SDL_USEREVENT; SDL_PushEvent(&event); } static int (SDLCALL * old_filterfunc) (void *, SDL_Event *); static void *old_filterdata; int SDLCALL FilterEvents(void *userdata, SDL_Event * event) { static int reallyquit = 0; if (old_filterfunc) { old_filterfunc(old_filterdata, event); } switch (event->type) { case SDL_ACTIVEEVENT: /* See what happened */ printf("App %s ", event->active.gain ? "gained" : "lost"); if (event->active.state & SDL_APPACTIVE) printf("active "); if (event->active.state & SDL_APPINPUTFOCUS) printf("input "); if (event->active.state & SDL_APPMOUSEFOCUS) printf("mouse "); printf("focus\n"); /* See if we are iconified or restored */ if (event->active.state & SDL_APPACTIVE) { printf("App has been %s\n", event->active.gain ? "restored" : "iconified"); } return (0); /* We want to toggle visibility on buttonpress */ case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: if (event->button.state == SDL_PRESSED) { visible = !visible; SDL_ShowCursor(visible); } printf("Mouse button %d has been %s\n", event->button.button, (event->button.state == SDL_PRESSED) ? "pressed" : "released"); return (0); /* Show relative mouse motion */ case SDL_MOUSEMOTION: #if 0 printf("Mouse motion: {%d,%d} (%d,%d)\n", event->motion.x, event->motion.y, event->motion.xrel, event->motion.yrel); #endif return (0); case SDL_KEYDOWN: if (event->key.keysym.sym == SDLK_ESCAPE) { HotKey_Quit(); } if ((event->key.keysym.sym == SDLK_g) && (event->key.keysym.mod & KMOD_CTRL)) { HotKey_ToggleGrab(); } if ((event->key.keysym.sym == SDLK_z) && (event->key.keysym.mod & KMOD_CTRL)) { HotKey_Iconify(); } if ((event->key.keysym.sym == SDLK_RETURN) && (event->key.keysym.mod & KMOD_ALT)) { HotKey_ToggleFullScreen(); } return (0); /* Pass the video resize event through .. */ case SDL_VIDEORESIZE: return (1); /* This is important! Queue it if we want to quit. */ case SDL_QUIT: if (!reallyquit) { reallyquit = 1; printf("Quit requested\n"); return (0); } printf("Quit demanded\n"); return (1); /* This will never happen because events queued directly to the event queue are not filtered. */ case SDL_USEREVENT: return (1); /* Drop all other events */ default: return (0); } } int main(int argc, char *argv[]) { SDL_Event event; const char *title; SDL_Surface *icon; Uint8 *icon_mask; int parsed; int w, h; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } /* Check command line arguments */ w = 640; h = 480; video_bpp = 8; video_flags = SDL_SWSURFACE; parsed = 1; while (parsed) { if ((argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0)) { video_flags |= SDL_FULLSCREEN; argc -= 1; argv += 1; } else if ((argc >= 2) && (strcmp(argv[1], "-resize") == 0)) { video_flags |= SDL_RESIZABLE; argc -= 1; argv += 1; } else if ((argc >= 2) && (strcmp(argv[1], "-noframe") == 0)) { video_flags |= SDL_NOFRAME; argc -= 1; argv += 1; } else if ((argc >= 3) && (strcmp(argv[1], "-width") == 0)) { w = atoi(argv[2]); argc -= 2; argv += 2; } else if ((argc >= 3) && (strcmp(argv[1], "-height") == 0)) { h = atoi(argv[2]); argc -= 2; argv += 2; } else if ((argc >= 3) && (strcmp(argv[1], "-bpp") == 0)) { video_bpp = atoi(argv[2]); argc -= 2; argv += 2; } else { parsed = 0; } } /* Set the icon -- this must be done before the first mode set */ icon = LoadIconSurface("icon.bmp", &icon_mask); if (icon != NULL) { SDL_WM_SetIcon(icon, icon_mask); } if (icon_mask != NULL) free(icon_mask); /* Set the title bar */ if (argv[1] == NULL) title = "Testing 1.. 2.. 3..."; else title = argv[1]; SDL_WM_SetCaption(title, "testwm"); /* See if it's really set */ SDL_WM_GetCaption(&title, NULL); if (title) printf("Title was set to: %s\n", title); else printf("No window title was set!\n"); /* Initialize the display */ if (SetVideoMode(w, h) < 0) { quit(1); } /* Set an event filter that discards everything but QUIT */ SDL_GetEventFilter(&old_filterfunc, &old_filterdata); SDL_SetEventFilter(FilterEvents, NULL); /* Ignore key up events, they don't even get filtered */ SDL_EventState(SDL_KEYUP, SDL_IGNORE); /* Loop, waiting for QUIT */ while (SDL_WaitEvent(&event)) { switch (event.type) { case SDL_VIDEORESIZE: printf("Got a resize event: %dx%d\n", event.resize.w, event.resize.h); SetVideoMode(event.resize.w, event.resize.h); break; case SDL_USEREVENT: printf("Handling internal quit request\n"); /* Fall through to the quit handler */ case SDL_QUIT: printf("Bye bye..\n"); quit(0); default: /* This should never happen */ printf("Warning: Event %d wasn't filtered\n", event.type); break; } } printf("SDL_WaitEvent() error: %s\n", SDL_GetError()); SDL_Quit(); return (255); }