Mercurial > sdl-ios-xcode
view test/common.h @ 2569:806919b319d4 gsoc2008_force_feedback
Another set of fixes to try to get haptic subsystem compiling on windows.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Thu, 31 Jul 2008 16:13:37 +0000 |
parents | 7ee5297340f7 |
children | c18c03927a77 |
line wrap: on
line source
/* A simple test program framework */ #include "SDL.h" #define VERBOSE_VIDEO 0x00000001 #define VERBOSE_MODES 0x00000002 #define VERBOSE_RENDER 0x00000004 #define VERBOSE_EVENT 0x00000008 #define VERBOSE_AUDIO 0x00000010 typedef struct { /* SDL init flags */ char **argv; Uint32 flags; Uint32 verbose; /* Video info */ const char *videodriver; int display; const char *window_title; Uint32 window_flags; int window_x; int window_y; int window_w; int window_h; int depth; int refresh_rate; int num_windows; SDL_WindowID *windows; /* Renderer info */ const char *renderdriver; Uint32 render_flags; SDL_bool skip_renderer; /* Audio info */ const char *audiodriver; SDL_AudioSpec audiospec; } CommonState; extern CommonState *CommonCreateState(char **argv, Uint32 flags); extern int CommonArg(CommonState * state, int index); extern const char *CommonUsage(CommonState * state); extern SDL_bool CommonInit(CommonState * state); extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); extern void CommonQuit(CommonState * state);