view src/video/dummy/SDL_nullrender.c @ 1985:8055185ae4ed

Added source color and alpha modulation support. Added perl script to generate optimized render copy functions.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 28 Aug 2006 03:17:39 +0000
parents a788656ca29a
children 7b573c59cb1f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "../SDL_sysvideo.h"
#include "../SDL_yuv_sw_c.h"
#include "../SDL_rendercopy.h"


/* SDL surface based renderer implementation */

static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window,
                                              Uint32 flags);
static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture);
static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer,
                                        SDL_Texture * texture, void **pixels,
                                        int *pitch);
static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer,
                                       SDL_Texture * texture,
                                       const SDL_Color * colors,
                                       int firstcolor, int ncolors);
static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer,
                                       SDL_Texture * texture,
                                       SDL_Color * colors, int firstcolor,
                                       int ncolors);
static int SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer,
                                        SDL_Texture * texture);
static int SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer,
                                         SDL_Texture * texture);
static int SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer,
                                         SDL_Texture * texture);
static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture,
                                   const SDL_Rect * rect, const void *pixels,
                                   int pitch);
static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer,
                                 SDL_Texture * texture, const SDL_Rect * rect,
                                 int markDirty, void **pixels, int *pitch);
static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer,
                                    SDL_Texture * texture);
static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer,
                                   SDL_Texture * texture, int numrects,
                                   const SDL_Rect * rects);
static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer,
                                          SDL_Texture * texture);
static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
                                Uint8 b, Uint8 a, const SDL_Rect * rect);
static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer,
                                SDL_Texture * texture,
                                const SDL_Rect * srcrect,
                                const SDL_Rect * dstrect);
static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer,
                                      const SDL_Rect * rect, void *pixels,
                                      int pitch);
static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer,
                                       const SDL_Rect * rect,
                                       const void *pixels, int pitch);
static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer);
static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer,
                                     SDL_Texture * texture);
static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver SDL_DUMMY_RenderDriver = {
    SDL_DUMMY_CreateRenderer,
    {
     "dummy",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
      SDL_TEXTUREMODULATE_ALPHA),
     (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
      SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
      SDL_TEXTUREBLENDMODE_MOD),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
     11,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY},
     0,
     0}
};

typedef struct
{
    int current_screen;
    SDL_Surface *screens[3];
} SDL_DUMMY_RenderData;

SDL_Renderer *
SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DisplayMode *displayMode = &display->current_mode;
    SDL_Renderer *renderer;
    SDL_DUMMY_RenderData *data;
    int i, n;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (!SDL_PixelFormatEnumToMasks
        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
        SDL_SetError("Unknown display format");
        return NULL;
    }

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data));
    if (!data) {
        SDL_DUMMY_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    SDL_zerop(data);

    renderer->CreateTexture = SDL_DUMMY_CreateTexture;
    renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels;
    renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette;
    renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette;
    renderer->SetTextureColorMod = SDL_DUMMY_SetTextureColorMod;
    renderer->SetTextureAlphaMod = SDL_DUMMY_SetTextureAlphaMod;
    renderer->SetTextureBlendMode = SDL_DUMMY_SetTextureBlendMode;
    renderer->SetTextureScaleMode = SDL_DUMMY_SetTextureScaleMode;
    renderer->UpdateTexture = SDL_DUMMY_UpdateTexture;
    renderer->LockTexture = SDL_DUMMY_LockTexture;
    renderer->UnlockTexture = SDL_DUMMY_UnlockTexture;
    renderer->DirtyTexture = SDL_DUMMY_DirtyTexture;
    renderer->RenderFill = SDL_DUMMY_RenderFill;
    renderer->RenderCopy = SDL_DUMMY_RenderCopy;
    renderer->RenderPresent = SDL_DUMMY_RenderPresent;
    renderer->DestroyTexture = SDL_DUMMY_DestroyTexture;
    renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer;
    renderer->info = SDL_DUMMY_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = 0;

    if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        data->screens[i] =
            SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
                                 Bmask, Amask);
        if (!data->screens[i]) {
            SDL_DUMMY_DestroyRenderer(renderer);
            return NULL;
        }
        SDL_SetSurfacePalette(data->screens[i], display->palette);
    }
    data->current_screen = 0;

    return renderer;
}

static int
SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        texture->driverdata = SDL_SW_CreateYUVTexture(texture);
    } else {
        int bpp;
        Uint32 Rmask, Gmask, Bmask, Amask;

        if (!SDL_PixelFormatEnumToMasks
            (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
            SDL_SetError("Unknown texture format");
            return -1;
        }

        texture->driverdata =
            SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
                                 Bmask, Amask);
    }

    if (!texture->driverdata) {
        return -1;
    }
    return 0;
}

static int
SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                             void **pixels, int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
                                            driverdata, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels = surface->pixels;
        *pitch = surface->pitch;
        return 0;
    }
}

static int
SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                            const SDL_Color * colors, int firstcolor,
                            int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        return SDL_SetPaletteColors(surface->format->palette, colors,
                                    firstcolor, ncolors);
    }
}

static int
SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                            SDL_Color * colors, int firstcolor, int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
                   ncolors * sizeof(*colors));
        return 0;
    }
}

static void
SDL_DUMMY_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

    surface->userdata =
        SDL_GetRenderCopyFunc(texture->format, display->current_mode.format,
                              texture->modMode, texture->blendMode,
                              texture->scaleMode);
}

static int
SDL_DUMMY_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
    return 0;
}

static int
SDL_DUMMY_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
    return 0;
}

static int
SDL_DUMMY_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_TEXTUREBLENDMODE_NONE:
    case SDL_TEXTUREBLENDMODE_MASK:
    case SDL_TEXTUREBLENDMODE_BLEND:
    case SDL_TEXTUREBLENDMODE_ADD:
    case SDL_TEXTUREBLENDMODE_MOD:
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    }
}

static int
SDL_DUMMY_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return 0;
    case SDL_TEXTURESCALEMODE_SLOW:
    case SDL_TEXTURESCALEMODE_BEST:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        SDL_DUMMY_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    }
}

static int
SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                        const SDL_Rect * rect, const void *pixels, int pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
                                       driverdata, rect, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        Uint8 *src, *dst;
        int row;
        size_t length;

        src = (Uint8 *) pixels;
        dst =
            (Uint8 *) surface->pixels + rect->y * surface->pitch +
            rect->x * surface->format->BytesPerPixel;
        length = rect->w * surface->format->BytesPerPixel;
        for (row = 0; row < rect->h; ++row) {
            SDL_memcpy(dst, src, length);
            src += pitch;
            dst += surface->pitch;
        }
        return 0;
    }
}

static int
SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                      const SDL_Rect * rect, int markDirty, void **pixels,
                      int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
                                     driverdata, rect, markDirty, pixels,
                                     pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels =
            (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
                      rect->x * surface->format->BytesPerPixel);
        *pitch = surface->pitch;
        return 0;
    }
}

static void
SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    }
}

static void
SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                       int numrects, const SDL_Rect * rects)
{
}

static int
SDL_DUMMY_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
                     Uint8 a, const SDL_Rect * rect)
{
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;
    SDL_Surface *target = data->screens[data->current_screen];
    Uint32 color;
    SDL_Rect real_rect = *rect;

    color = SDL_MapRGBA(target->format, r, g, b, a);

    return SDL_FillRect(target, &real_rect, color);
}

static int
SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_Surface *target = data->screens[data->current_screen];
        void *pixels =
            (Uint8 *) target->pixels + dstrect->y * target->pitch +
            dstrect->x * target->format->BytesPerPixel;
        return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
                                   srcrect, display->current_mode.format,
                                   dstrect->w, dstrect->h, pixels,
                                   target->pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        SDL_Surface *target = data->screens[data->current_screen];
        SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata;

        if (copyfunc) {
            SDL_RenderCopyData copydata;

            copydata.src =
                (Uint8 *) surface->pixels + srcrect->y * surface->pitch +
                srcrect->x * surface->format->BytesPerPixel;
            copydata.src_w = srcrect->w;
            copydata.src_h = srcrect->h;
            copydata.src_pitch = surface->pitch;
            copydata.dst =
                (Uint8 *) target->pixels + dstrect->y * target->pitch +
                dstrect->x * target->format->BytesPerPixel;
            copydata.dst_w = dstrect->w;
            copydata.dst_h = dstrect->h;
            copydata.dst_pitch = target->pitch;
            copydata.flags = 0;
            if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
                copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR;
                copydata.r = texture->r;
                copydata.g = texture->g;
                copydata.b = texture->b;
            }
            if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
                copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
                copydata.a = texture->a;
            }
            if (texture->
                blendMode & (SDL_TEXTUREBLENDMODE_MASK |
                             SDL_TEXTUREBLENDMODE_BLEND)) {
                copydata.flags |= SDL_RENDERCOPY_BLEND;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
                copydata.flags |= SDL_RENDERCOPY_ADD;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) {
                copydata.flags |= SDL_RENDERCOPY_MOD;
            }
            if (texture->scaleMode) {
                copydata.flags |= SDL_RENDERCOPY_NEAREST;
            }
            return copyfunc(&copydata);
        } else {
            SDL_Rect real_srcrect = *srcrect;
            SDL_Rect real_dstrect = *dstrect;

            return SDL_LowerBlit(surface, &real_srcrect, target,
                                 &real_dstrect);
        }
    }
}

static void
SDL_DUMMY_RenderPresent(SDL_Renderer * renderer)
{
    static int frame_number;
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;

    /* Send the data to the display */
    if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) {
        char file[128];
        SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
                     renderer->window, ++frame_number);
        SDL_SaveBMP(data->screens[data->current_screen], file);
    }

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_screen = (data->current_screen + 1) % 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_screen = (data->current_screen + 1) % 3;
    }
}

static void
SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_FreeSurface(surface);
    }
}

static void
SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer)
{
    SDL_DUMMY_RenderData *data =
        (SDL_DUMMY_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        for (i = 0; i < SDL_arraysize(data->screens); ++i) {
            if (data->screens[i]) {
                SDL_FreeSurface(data->screens[i]);
            }
        }
        SDL_free(data);
    }
    SDL_free(renderer);
}

/* vi: set ts=4 sw=4 expandtab: */