Mercurial > sdl-ios-xcode
view src/main/beos/SDL_BeApp.h @ 169:8039a5b760b9
Allow building SDL on Windows without audio support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 04 Sep 2001 23:21:20 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Handle the BeApp specific portions of the application */ /* Initialize the Be Application, if it's not already started */ extern int SDL_InitBeApp(void); /* Quit the Be Application, if there's nothing left to do */ extern void SDL_QuitBeApp(void); /* Flag to tell whether the app is active or not */ extern int SDL_BeAppActive;