view src/thread/win32/SDL_systhread_c.h @ 1744:7f39af143e38

[From Sam] > BTW, when setting up parallel make, I usually use # cpus + 1, so a compile is > running while disk access is going for another. [From Ryan] My experience is that this works well on Linux, but is actually slower on PowerPC Mac OS X...not sure if that's an architecture issue or a scheduler issue, though, and haven't tried it on Intel Mac OS X.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Apr 2006 05:46:07 +0000 (2006-04-28)
parents bb6839704ed6
children 782fd950bd46 a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

typedef HANDLE SYS_ThreadHandle;