Mercurial > sdl-ios-xcode
view README-SDL.txt @ 1744:7f39af143e38
[From Sam]
> BTW, when setting up parallel make, I usually use # cpus + 1, so a compile is
> running while disk access is going for another.
[From Ryan]
My experience is that this works well on Linux, but is actually slower on
PowerPC Mac OS X...not sure if that's an architecture issue or a scheduler
issue, though, and haven't tried it on Intel Mac OS X.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Apr 2006 05:46:07 +0000 |
parents | 74212992fb08 |
children |
line wrap: on
line source
Please distribute this file with the SDL runtime environment: The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html