Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3spe_c.h @ 3152:7f3341cccf42 gsoc2009_ps3
Working 1080p, 720p, 480p videomodes and double buffering.
author | Martin Lowinski <martin@goldtopf.org> |
---|---|
date | Thu, 06 Aug 2009 12:24:47 +0000 |
parents | 0cf7bff804ad |
children | cce01ba54174 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "spulibs/spu_common.h" #include <libspe2.h> #ifndef _SDL_ps3spe_h #define _SDL_ps3spe_h /* SPU handling data */ typedef struct spu_data { /* Context to be executed */ spe_context_ptr_t ctx; spe_program_handle_t program; /* Thread running the context */ pthread_t thread; /* For debugging */ char * program_name; /* SPE_Start() or SPE_Boot() called */ unsigned int booted; /* Runs the program in an infinite loop? */ unsigned int keepalive; unsigned int entry; /* Exit code of the program */ int error_code; /* Arguments passed to the program */ void * argp; } spu_data_t; /* SPU specific API functions */ int SPE_Start(spu_data_t * spe_data); int SPE_Stop(spu_data_t * spe_data); int SPE_Boot(spu_data_t * spe_data); int SPE_Shutdown(spu_data_t * spe_data); int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg); int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg); void SPE_RunContext(void *thread_argp); #endif /* _SDL_ps3spe_h */ /* vi: set ts=4 sw=4 expandtab: */