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Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST) From: Eric Wing Subject: OS X Mouse inversion problem fix (again) Here's yet another patch for the OS X mouse inversion problem. This should fix the problem once and for all. I know I've said this before, but *This time for sure!* :) If you recall, my last patch broke the non-OpenGL windowed code and caused the inversion to occur there instead. Max submitted a patch that partially reverted the changes back which included the os version hack which is currently the most recent CVS. Aaron Sullivan identified and reported to the mailing list the other day, that the last partial regression of the code broke OS X 10.2. Looking over the results, I'm thinking that I was slightly more successful than I thought at unifying the code. I think I was trying to unify the code base for OpenGL and non-OpenGL windowed modes for all versions of the OS. It looks like I failed at at unifying the OpenGL and non-OpenGL code, but I did succeed at unifying the OS versions. Thus, we no longer need the hack for the OS version checks. The partial regression still included an OS check which is what broke things for < 10.3. Attached is the patch for SDL_QuartzWM.m. It basically is a half-line change that removes one of the two checks that decides if the mouse coordinates need to be inverted, i.e: if (system_version >= 0x1030 && (SDL_VideoSurface->flags & SDL_OPENGL) ) becomes this: if(SDL_VideoSurface->flags & SDL_OPENGL) With Aaron's outstanding help, we have collectively tested: windowed OpenGL windowed non-OpenGL fullscreen OpenGL fullscreen non-OpenGL under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4 (Tiger). We don't have access to 10.0 or 10.1, but since the original problem didn't materialize until 10.3, I'm hopeful that testing 10.2 is sufficient. And now that the code is uniform, I'm also hoping we'll be safe moving forward to deal with future revisions of the OS with this issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Nov 2004 00:57:47 +0000
parents 05c551e5bc64
children 68f2b997758e
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These are test programs for the SDL library:

	testver		Check the version and dynamic loading and endianness
	testtypes	Check to see if the data types are the correct size
	testhread	Hacked up test of multi-threading
	testlock	Hacked up test of multi-threading and locking
	testerror	Tests multi-threaded error handling
	testsem		Tests SDL's semaphore implementation
	testtimer	Test the timer facilities
	loopwave	Audio test -- loop playing a WAV file
	testcdrom	Sample audio CD control program
	testkeys	List the available keyboard keys
	testvidinfo	Show the pixel format of the display and perfom the benchmark
	checkkeys	Watch the key events to check the keyboard
	testwin		Display a BMP image at various depths
	graywin		Display a gray gradient and center mouse on spacebar
	testsprite	Example of fast sprite movement on the screen
	testbitmap	Test displaying 1-bit bitmaps
	testalpha	Display an alpha faded icon -- paint with mouse
	testwm		Test window manager -- title, icon, events
	threadwin	Test multi-threaded event handling
	testgl		A very simple example of using OpenGL with SDL
	testjoystick	List joysticks and watch joystick events
	testoverlay	Tests the software/hardware overlay functionality.
	testoverlay2	Tests the overlay flickering/scaling during playback.