view include/SDL_cdrom.h @ 983:7f08bd66f1ca

Date: Fri, 19 Nov 2004 06:23:53 -0800 (PST) From: Eric Wing Subject: OS X Mouse inversion problem fix (again) Here's yet another patch for the OS X mouse inversion problem. This should fix the problem once and for all. I know I've said this before, but *This time for sure!* :) If you recall, my last patch broke the non-OpenGL windowed code and caused the inversion to occur there instead. Max submitted a patch that partially reverted the changes back which included the os version hack which is currently the most recent CVS. Aaron Sullivan identified and reported to the mailing list the other day, that the last partial regression of the code broke OS X 10.2. Looking over the results, I'm thinking that I was slightly more successful than I thought at unifying the code. I think I was trying to unify the code base for OpenGL and non-OpenGL windowed modes for all versions of the OS. It looks like I failed at at unifying the OpenGL and non-OpenGL code, but I did succeed at unifying the OS versions. Thus, we no longer need the hack for the OS version checks. The partial regression still included an OS check which is what broke things for < 10.3. Attached is the patch for SDL_QuartzWM.m. It basically is a half-line change that removes one of the two checks that decides if the mouse coordinates need to be inverted, i.e: if (system_version >= 0x1030 && (SDL_VideoSurface->flags & SDL_OPENGL) ) becomes this: if(SDL_VideoSurface->flags & SDL_OPENGL) With Aaron's outstanding help, we have collectively tested: windowed OpenGL windowed non-OpenGL fullscreen OpenGL fullscreen non-OpenGL under OS X 10.2 (Jaguar), 10.3 (Panther), and 10.4 (Tiger). We don't have access to 10.0 or 10.1, but since the original problem didn't materialize until 10.3, I'm hopeful that testing 10.2 is sufficient. And now that the code is uniform, I'm also hoping we'll be safe moving forward to deal with future revisions of the OS with this issue.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Nov 2004 00:57:47 +0000
parents 04a403e4ccf5
children f09d5edfc7a3
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the CD-audio control API for Simple DirectMedia Layer */

#ifndef _SDL_cdrom_h
#define _SDL_cdrom_h

#include "SDL_types.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* In order to use these functions, SDL_Init() must have been called
   with the SDL_INIT_CDROM flag.  This causes SDL to scan the system
   for CD-ROM drives, and load appropriate drivers.
*/

/* The maximum number of CD-ROM tracks on a disk */
#define SDL_MAX_TRACKS	99

/* The types of CD-ROM track possible */
#define SDL_AUDIO_TRACK	0x00
#define SDL_DATA_TRACK	0x04

/* The possible states which a CD-ROM drive can be in. */
typedef enum {
	CD_TRAYEMPTY,
	CD_STOPPED,
	CD_PLAYING,
	CD_PAUSED,
	CD_ERROR = -1
} CDstatus;

/* Given a status, returns true if there's a disk in the drive */
#define CD_INDRIVE(status)	((int)status > 0)

typedef struct SDL_CDtrack {
	Uint8 id;		/* Track number */
	Uint8 type;		/* Data or audio track */
	Uint16 unused;
	Uint32 length;		/* Length, in frames, of this track */
	Uint32 offset;		/* Offset, in frames, from start of disk */
} SDL_CDtrack;

/* This structure is only current as of the last call to SDL_CDStatus() */
typedef struct SDL_CD {
	int id;			/* Private drive identifier */
	CDstatus status;	/* Current drive status */

	/* The rest of this structure is only valid if there's a CD in drive */
	int numtracks;		/* Number of tracks on disk */
	int cur_track;		/* Current track position */
	int cur_frame;		/* Current frame offset within current track */
	SDL_CDtrack track[SDL_MAX_TRACKS+1];
} SDL_CD;

/* Conversion functions from frames to Minute/Second/Frames and vice versa */
#define CD_FPS	75
#define FRAMES_TO_MSF(f, M,S,F)	{					\
	int value = f;							\
	*(F) = value%CD_FPS;						\
	value /= CD_FPS;						\
	*(S) = value%60;						\
	value /= 60;							\
	*(M) = value;							\
}
#define MSF_TO_FRAMES(M, S, F)	((M)*60*CD_FPS+(S)*CD_FPS+(F))

/* CD-audio API functions: */

/* Returns the number of CD-ROM drives on the system, or -1 if
   SDL_Init() has not been called with the SDL_INIT_CDROM flag.
 */
extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);

/* Returns a human-readable, system-dependent identifier for the CD-ROM.
   Example:
	"/dev/cdrom"
	"E:"
	"/dev/disk/ide/1/master"
*/
extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);

/* Opens a CD-ROM drive for access.  It returns a drive handle on success,
   or NULL if the drive was invalid or busy.  This newly opened CD-ROM
   becomes the default CD used when other CD functions are passed a NULL
   CD-ROM handle.
   Drives are numbered starting with 0.  Drive 0 is the system default CD-ROM.
*/
extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);

/* This function returns the current status of the given drive.
   If the drive has a CD in it, the table of contents of the CD and current
   play position of the CD will be stored in the SDL_CD structure.
*/
extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);

/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
   tracks and 'nframes' frames.  If both 'ntrack' and 'nframe' are 0, play 
   until the end of the CD.  This function will skip data tracks.
   This function should only be called after calling SDL_CDStatus() to 
   get track information about the CD.
   For example:
	// Play entire CD:
	if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
		SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
	// Play last track:
	if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
		SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
	}
	// Play first and second track and 10 seconds of third track:
	if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
		SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);

   This function returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
		int start_track, int start_frame, int ntracks, int nframes);

/* Play the given CD starting at 'start' frame for 'length' frames.
   It returns 0, or -1 if there was an error.
*/
extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);

/* Pause play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);

/* Resume play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);

/* Stop play -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);

/* Eject CD-ROM -- returns 0, or -1 on error */
extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);

/* Closes the handle for the CD-ROM drive */
extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_video_h */