view test/testtimer.c @ 615:7ec821f3cbd0

Date: Thu, 17 Apr 2003 23:27:34 -0400 From: Darrell Walisser Subject: Yet another OS X cursor bug The synopsis: 1. Call SDL_ShowCursor(0); 2. Call SDL_SetVideoMode(); 3. Call SDL_GetEvent(); 3. Call SDL_ShowCursor(1); The result: Sometimes the cursor doesn't come back! Ack! Oddly enough, it does come back when mousing over the dock or clicking in the menu bar. But that's besides the point. The reason why this is happening is a flaw in the handling of activation/deactivation events. The short explanation is that the HideCursor() and ShowCursor() calls must be balanced, but if the cursor was initially hidden, HideCursor() was called again on the activate event - so now the next ShowCursor() fails (as does the next, and the next, for some reason). So, here's the patch. All it does is keep track of the HideCursor()/ShowCursor() calls so that they will always be balanced.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:41:16 +0000
parents 74212992fb08
children ed57c876700d
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/* Test program to check the resolution of the SDL timer on the current
   platform
*/

#include <stdlib.h>
#include <stdio.h>

#include "SDL.h"

#define DEFAULT_RESOLUTION	1

static int ticks = 0;

static Uint32 ticktock(Uint32 interval)
{
	++ticks;
	return(interval);
}

static Uint32 callback(Uint32 interval, void *param)
{
  printf("Timer %d : param = %d\n", interval, (int) param);
  return interval;
}

int main(int argc, char *argv[])
{
	int desired;
	SDL_TimerID t1, t2, t3;

	if ( SDL_Init(SDL_INIT_TIMER) < 0 ) {
		fprintf(stderr, "Couldn't load SDL: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	/* Start the timer */
	desired = 0;
	if ( argv[1] ) {
		desired = atoi(argv[1]);
	}
	if ( desired == 0 ) {
		desired = DEFAULT_RESOLUTION;
	}
	SDL_SetTimer(desired, ticktock);

	/* Wait 10 seconds */
	printf("Waiting 10 seconds\n");
	SDL_Delay(10*1000);

	/* Stop the timer */
	SDL_SetTimer(0, NULL);

	/* Print the results */
	if ( ticks ) {
		fprintf(stderr,
		"Timer resolution: desired = %d ms, actual = %f ms\n",
					desired, (double)(10*1000)/ticks);
	}
	
	/* Test multiple timers */
	printf("Testing multiple timers...\n");
	t1 = SDL_AddTimer(100, callback, (void*)1);
	if(!t1)
	  fprintf(stderr,"Could not create timer 1\n");
	t2 = SDL_AddTimer(50, callback, (void*)2);
	if(!t2)
	  fprintf(stderr,"Could not create timer 2\n");
	t3 = SDL_AddTimer(233, callback, (void*)3);
	if(!t3)
	  fprintf(stderr,"Could not create timer 3\n");
	
	/* Wait 10 seconds */
	printf("Waiting 10 seconds\n");
	SDL_Delay(10*1000);

	printf("Removing timer 1 and waiting 5 more seconds\n");
	SDL_RemoveTimer(t1);

	SDL_Delay(5*1000);

	SDL_RemoveTimer(t2);
	SDL_RemoveTimer(t3);

	return(0);
}