view docs/man3/SDL_AudioSpec.3 @ 615:7ec821f3cbd0

Date: Thu, 17 Apr 2003 23:27:34 -0400 From: Darrell Walisser Subject: Yet another OS X cursor bug The synopsis: 1. Call SDL_ShowCursor(0); 2. Call SDL_SetVideoMode(); 3. Call SDL_GetEvent(); 3. Call SDL_ShowCursor(1); The result: Sometimes the cursor doesn't come back! Ack! Oddly enough, it does come back when mousing over the dock or clicking in the menu bar. But that's besides the point. The reason why this is happening is a flaw in the handling of activation/deactivation events. The short explanation is that the HideCursor() and ShowCursor() calls must be balanced, but if the cursor was initially hidden, HideCursor() was called again on the activate event - so now the next ShowCursor() fails (as does the next, and the next, for some reason). So, here's the patch. All it does is keep track of the HideCursor()/ShowCursor() calls so that they will always be balanced.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:41:16 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_AudioSpec" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_AudioSpec\- Audio Specification Structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  int freq;
  Uint16 format;
  Uint8 channels;
  Uint8 silence;
  Uint16 samples;
  Uint32 size;
  void (*callback)(void *userdata, Uint8 *stream, int len);
  void *userdata;
} SDL_AudioSpec;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBfreq\fR
Audio frequency in samples per second
.TP 20
\fBformat\fR
Audio data format
.TP 20
\fBchannels\fR
Number of channels: 1 mono, 2 stereo
.TP 20
\fBsilence\fR
Audio buffer silence value (calculated)
.TP 20
\fBsamples\fR
Audio buffer size in samples
.TP 20
\fBsize\fR
Audio buffer size in bytes (calculated)
.TP 20
\fBcallback(\&.\&.)\fR
Callback function for filling the audio buffer
.TP 20
\fBuserdata\fR
Pointer the user data which is passed to the callback function
.SH "DESCRIPTION"
.PP
The \fBSDL_AudioSpec\fR structure is used to describe the format of some audio data\&. This structure is used by \fI\fBSDL_OpenAudio\fP\fR and \fI\fBSDL_LoadWAV\fP\fR\&. While all fields are used by \fBSDL_OpenAudio\fP only \fBfreq\fR, \fBformat\fR, \fBsamples\fR and \fBchannels\fR are used by \fBSDL_LoadWAV\fP\&. We will detail these common members here\&.
.TP 20
\fBfreq\fR
The number of samples sent to the sound device every second\&. Common values are 11025, 22050 and 44100\&. The higher the better\&.
.TP 20
\fBformat\fR
Specifies the size and type of each sample element 
.IP "\fBAUDIO_U8\fP" 10Unsigned 8-bit samples
.IP "\fBAUDIO_S8\fP" 10Signed 8-bit samples
.IP "\fBAUDIO_U16\fP or \fBAUDIO_U16LSB\fP" 10Unsigned 16-bit little-endian samples
.IP "\fBAUDIO_S16\fP or \fBAUDIO_S16LSB\fP" 10Signed 16-bit little-endian samples
.IP "\fBAUDIO_U16MSB\fP" 10Unsigned 16-bit big-endian samples
.IP "\fBAUDIO_S16MSB\fP" 10Signed 16-bit big-endian samples
.IP "\fBAUDIO_U16SYS\fP" 10Either \fBAUDIO_U16LSB\fP or \fBAUDIO_U16MSB\fP depending on you systems endianness
.IP "\fBAUDIO_S16SYS\fP" 10Either \fBAUDIO_S16LSB\fP or \fBAUDIO_S16MSB\fP depending on you systems endianness
.TP 20
\fBchannels\fR
The number of seperate sound channels\&. 1 is mono (single channel), 2 is stereo (dual channel)\&.
.TP 20
\fBsamples\fR
When used with \fI\fBSDL_OpenAudio\fP\fR this refers to the size of the audio buffer in samples\&. A sample a chunk of audio data of the size specified in \fBformat\fR mulitplied by the number of channels\&. When the \fBSDL_AudioSpec\fR is used with \fI\fBSDL_LoadWAV\fP\fR \fBsamples\fR is set to 4096\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_LoadWAV\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58