view docs/html/sdlglloadlibrary.html @ 615:7ec821f3cbd0

Date: Thu, 17 Apr 2003 23:27:34 -0400 From: Darrell Walisser Subject: Yet another OS X cursor bug The synopsis: 1. Call SDL_ShowCursor(0); 2. Call SDL_SetVideoMode(); 3. Call SDL_GetEvent(); 3. Call SDL_ShowCursor(1); The result: Sometimes the cursor doesn't come back! Ack! Oddly enough, it does come back when mousing over the dock or clicking in the menu bar. But that's besides the point. The reason why this is happening is a flaw in the handling of activation/deactivation events. The short explanation is that the HideCursor() and ShowCursor() calls must be balanced, but if the cursor was initially hidden, HideCursor() was called again on the activate event - so now the next ShowCursor() fails (as does the next, and the next, for some reason). So, here's the patch. All it does is keep track of the HideCursor()/ShowCursor() calls so that they will always be balanced.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:41:16 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_GL_LoadLibrary</TITLE
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><H1
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>SDL_GL_LoadLibrary</A
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><DIV
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><A
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><H2
>Name</H2
>SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
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>Synopsis</H2
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_LoadLibrary</B
></CODE
>(const char *path);</CODE
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><H2
>Description</H2
><P
>If you wish, you may load the OpenGL library at runtime, this must be done before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
> is called. The <TT
CLASS="PARAMETER"
><I
>path</I
></TT
> of the GL library is passed to <TT
CLASS="FUNCTION"
>SDL_GL_LoadLibrary</TT
> and it returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error. You must then use <A
HREF="sdlglgetprocaddress.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetProcAddress</TT
></A
> to retrieve function pointers to GL functions.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlglgetprocaddress.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetProcAddress</TT
></A
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