view src/thread/win32/SDL_systhread.c @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents 9fb0eee04dd9
children 14717b52abc0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Win32 thread management routines for SDL */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"

#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
/* We'll use the C library from this DLL */
#include <process.h>
#endif

#if __GNUC__
typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
        unsigned (__stdcall *func)(void *), void *arg, 
        unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#else
typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
        unsigned (__stdcall *func)(void *), void *arg, 
        unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#endif
#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */


typedef struct ThreadStartParms
{
  void *args;
  pfnSDL_CurrentEndThread pfnCurrentEndThread;
} tThreadStartParms, *pThreadStartParms;

static unsigned __stdcall RunThread(void *data)
{
  pThreadStartParms pThreadParms = (pThreadStartParms)data;
  pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;

  // Call the thread function!
  SDL_RunThread(pThreadParms->args);

  // Get the current endthread we have to use!
  if (pThreadParms)
  {
    pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
    SDL_free(pThreadParms);
  }
  // Call endthread!
  if (pfnCurrentEndThread)
    (*pfnCurrentEndThread)(0);
  return(0);
}

#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
{
#else
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
#ifdef _WIN32_WCE
	pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
	pfnSDL_CurrentEndThread pfnEndThread = NULL;
#else
	pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;
	pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;
#endif
#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
	unsigned threadid;
	pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms));
	if (!pThreadParms) {
		SDL_OutOfMemory();
		return(-1);
	}

	// Save the function which we will have to call to clear the RTL of calling app!
	pThreadParms->pfnCurrentEndThread = pfnEndThread;
	// Also save the real parameters we have to pass to thread function
	pThreadParms->args = args;

	if (pfnBeginThread) {
		thread->handle = (SYS_ThreadHandle) pfnBeginThread(NULL, 0, RunThread,
				pThreadParms, 0, &threadid);
	} else {
		thread->handle = CreateThread(NULL, 0, RunThread, pThreadParms, 0, &threadid);
	}
	if (thread->handle == NULL) {
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
	return((Uint32)GetCurrentThreadId());
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	WaitForSingleObject(thread->handle, INFINITE);
	CloseHandle(thread->handle);
}

/* WARNING: This function is really a last resort.
 * Threads should be signaled and then exit by themselves.
 * TerminateThread() doesn't perform stack and DLL cleanup.
 */
void SDL_SYS_KillThread(SDL_Thread *thread)
{
	TerminateThread(thread->handle, FALSE);
}