view src/thread/SDL_systhread.h @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents 9fb0eee04dd9
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* These are functions that need to be implemented by a port of SDL */

#ifndef _SDL_systhread_h
#define _SDL_systhread_h

#include "SDL_thread.h"

/* This function creates a thread, passing args to SDL_RunThread(),
   saves a system-dependent thread id in thread->id, and returns 0
   on success.
*/
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
#else
extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);
#endif

/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(void);

/* This function waits for the thread to finish and frees any data
   allocated by SDL_SYS_CreateThread()
 */
extern void SDL_SYS_WaitThread(SDL_Thread *thread);

/* This function kills the thread and returns */
extern void SDL_SYS_KillThread(SDL_Thread *thread);

#endif /* _SDL_systhread_h */