Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetAppState.3 @ 1625:7e89aa7843c5
Fixed bug #193
The attached patch is mostly cosmetic: Currently, we always add both -framework
OpenGL and -framework AGL for Mac OS X command line builds.
However, the former is only used for the Cocoa video driver, and the latter
only for the Carbon video driver (as far as I can tell, at least). Hence the
attached patch modifies configure.in so that each only gets added to the list
of frameworks if the corresponding video driver is enabled.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 13 Apr 2006 13:30:21 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME" \fBSDL_GetAppState\fP\- Get the state of the application .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function returns the current state of the application\&. The value returned is a bitwise combination of: .TP 20 \fBSDL_APPMOUSEFOCUS\fP The application has mouse focus\&. .TP 20 \fBSDL_APPINPUTFOCUS\fP The application has keyboard focus .TP 20 \fBSDL_APPACTIVE\fP The application is visible .SH "SEE ALSO" .PP \fI\fBSDL_ActiveEvent\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59