view docs/html/time.html @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000 (2006-04-13)
parents 355632dca928
children
line wrap: on
line source
<HTML
><HEAD
><TITLE
>Time</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="SDL Reference"
HREF="reference.html"><LINK
REL="PREVIOUS"
TITLE="SDL_CondWaitTimeout"
HREF="sdlcondwaittimeout.html"><LINK
REL="NEXT"
TITLE="SDL_GetTicks"
HREF="sdlgetticks.html"><META
NAME="KEYWORD"
CONTENT="time"><META
NAME="KEYWORD"
CONTENT="function"></HEAD
><BODY
CLASS="CHAPTER"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlcondwaittimeout.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlgetticks.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="CHAPTER"
><H1
><A
NAME="TIME"
></A
>Chapter 13. Time</H1
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlgetticks.html"
>SDL_GetTicks</A
>&nbsp;--&nbsp;Get the number of milliseconds since the SDL library initialization.</DT
><DT
><A
HREF="sdldelay.html"
>SDL_Delay</A
>&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DT
><DT
><A
HREF="sdladdtimer.html"
>SDL_AddTimer</A
>&nbsp;--&nbsp;Add a timer which will call a callback after the specified number of milliseconds has
elapsed.</DT
><DT
><A
HREF="sdlremovetimer.html"
>SDL_RemoveTimer</A
>&nbsp;--&nbsp;Remove a timer which was added with
<A
HREF="sdladdtimer.html"
>SDL_AddTimer</A
>.</DT
><DT
><A
HREF="sdlsettimer.html"
>SDL_SetTimer</A
>&nbsp;--&nbsp;Set a callback to run after the specified number of milliseconds has
elapsed.</DT
></DL
></DIV
><P
>SDL provides several cross-platform functions for dealing with time.
It provides a way to get the current time, a way to wait a little while,
and a simple timer mechanism.  These functions give you two ways of moving an
object every x milliseconds:

<P
></P
><UL
><LI
><P
>Use a timer callback function.  This may have the bad effect that it runs in a seperate thread or uses alarm signals, but it's easier to implement.</P
></LI
><LI
><P
>Or you can get the number of milliseconds passed, and move the object if, for example, 30 ms passed.</P
></LI
></UL
>&#13;</P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlcondwaittimeout.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlgetticks.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_CondWaitTimeout</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="reference.html"
ACCESSKEY="U"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_GetTicks</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>