view docs/html/sdlmousemotionevent.html @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents 355632dca928
children
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<HTML
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>SDL_MouseMotionEvent</TITLE
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><H1
><A
NAME="SDLMOUSEMOTIONEVENT"
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>SDL_MouseMotionEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4079"
></A
><H2
>Name</H2
>SDL_MouseMotionEvent&nbsp;--&nbsp;Mouse motion event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4082"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  Uint16 x, y;
  Sint16 xrel, yrel;
} SDL_MouseMotionEvent;</PRE
></DIV
><DIV
CLASS="REFSECT1"
><A
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><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
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></A
><P
></P
><TABLE
BORDER="0"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The current button state</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>The X/Y coordinates of the mouse</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
>, <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Relative motion in the X/Y direction</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4109"
></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_MouseMotionEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> is reported.</P
><P
>Simply put, a <TT
CLASS="LITERAL"
>SDL_MOUSEMOTION</TT
> type event occurs when a user moves the mouse within the application window or when <A
HREF="sdlwarpmouse.html"
><TT
CLASS="FUNCTION"
>SDL_WarpMouse</TT
></A
> is called. Both the absolute (<TT
CLASS="STRUCTFIELD"
><I
>x</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>y</I
></TT
>) and relative (<TT
CLASS="STRUCTFIELD"
><I
>xrel</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>yrel</I
></TT
>) coordinates are reported along with the current button states (<TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>). The button state can be interpreted using the <TT
CLASS="LITERAL"
>SDL_BUTTON</TT
> macro (see <A
HREF="sdlgetmousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetMouseState</TT
></A
>).</P
><P
>If the cursor is hidden (<A
HREF="sdlshowcursor.html"
><TT
CLASS="FUNCTION"
>SDL_ShowCursor</TT
>(0)</A
>) and the input is grabbed (<A
HREF="sdlwmgrabinput.html"
><TT
CLASS="FUNCTION"
>SDL_WM_GrabInput</TT
>(SDL_GRAB_ON)</A
>), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is currently only implemented on Windows and Linux/Unix-a-likes.</P
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>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlmousebuttonevent.html"
><SPAN
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>SDL_MouseButtonEvent</SPAN
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