view docs/html/sdlglattr.html @ 1625:7e89aa7843c5

Fixed bug #193 The attached patch is mostly cosmetic: Currently, we always add both -framework OpenGL and -framework AGL for Mac OS X command line builds. However, the former is only used for the Cocoa video driver, and the latter only for the Carbon video driver (as far as I can tell, at least). Hence the attached patch modifies configure.in so that each only gets added to the list of frameworks if the corresponding video driver is enabled.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 13 Apr 2006 13:30:21 +0000
parents 355632dca928
children
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>SDL_GLattr</H1
><DIV
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><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
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><H2
>Attributes</H2
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><TD
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>Size of the framebuffer red component, in bits</TD
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>SDL_GL_GREEN_SIZE</TT
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><TD
ALIGN="LEFT"
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>Size of the framebuffer green component, in bits</TD
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><TT
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>SDL_GL_BLUE_SIZE</TT
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>Size of the framebuffer blue component, in bits</TD
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><TT
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>SDL_GL_ALPHA_SIZE</TT
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>Size of the framebuffer alpha component, in bits</TD
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><TT
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>SDL_GL_DOUBLEBUFFER</TT
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><TD
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>0 or 1, enable or disable double buffering</TD
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><TT
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>SDL_GL_BUFFER_SIZE</TT
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VALIGN="TOP"
>Size of the framebuffer, in bits</TD
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><TT
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>SDL_GL_DEPTH_SIZE</TT
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>Size of the depth buffer, in bits</TD
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>SDL_GL_STENCIL_SIZE</TT
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>Size of the stencil buffer, in bits</TD
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>SDL_GL_ACCUM_RED_SIZE</TT
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>Size of the accumulation buffer red component, in bits</TD
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>SDL_GL_ACCUM_GREEN_SIZE</TT
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>Size of the accumulation buffer green component, in bits</TD
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><TT
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>SDL_GL_ACCUM_BLUE_SIZE</TT
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>Size of the accumulation buffer blue component, in bits</TD
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>SDL_GL_ACCUM_ALPHA_SIZE</TT
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>Description</H2
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>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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>before</I
></SPAN
> SDL sets the video mode. These attributes a set and read with <A
HREF="sdlglsetattribute.html"
><TT
CLASS="FUNCTION"
>SDL_GL_SetAttribute</TT
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> and <A
HREF="sdlglgetattribute.html"
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CLASS="FUNCTION"
>SDL_GL_GetAttribute</TT
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>See Also</H2
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><A
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><TT
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>SDL_GL_SetAttribute</TT
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<A
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